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SteamEvent

Enum SteamEvent 

Source
pub enum SteamEvent {
    Auth(AuthEvent),
    Connection(ConnectionEvent),
    Friends(FriendsEvent),
    Chat(ChatEvent),
    Apps(AppsEvent),
    CSGO(CSGOEvent),
    Content(ContentEvent),
    Account(AccountEvent),
    Notifications(NotificationsEvent),
    System(SystemEvent),
}
Expand description

Steam client events, categorized by domain.

§Example

match event {
    SteamEvent::Auth(auth) => match auth {
        AuthEvent::LoggedOn { steam_id } => println!("Logged in as {}", steam_id),
        AuthEvent::LoggedOff { result } => println!("Logged off: {:?}", result),
        _ => {}
    },
    SteamEvent::Chat(chat) => match chat {
        ChatEvent::FriendMessage { sender, message, .. } => {
            println!("{}: {}", sender, message);
        }
        _ => {}
    },
    // Ignore other categories
    _ => {}
}

Variants§

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Auth(AuthEvent)

Authentication events (login, logout, tokens).

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Connection(ConnectionEvent)

Connection lifecycle (connect, disconnect, reconnect).

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Friends(FriendsEvent)

Friends and social (friends list, personas).

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Chat(ChatEvent)

Chat and messaging (friend messages, typing).

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Apps(AppsEvent)

Apps and games (licenses, product info, GC).

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CSGO(CSGOEvent)

CS:GO specific events.

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Content(ContentEvent)

Content delivery (rich presence).

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Account(AccountEvent)

Account events (email, limitations, wallet, VAC).

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Notifications(NotificationsEvent)

Notification events (trade offers, messages, items).

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System(SystemEvent)

System events (debug, errors).

Implementations§

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impl SteamEvent

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pub fn is_auth(&self) -> bool

Check if this is an authentication event.

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pub fn is_connection(&self) -> bool

Check if this is a connection event.

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pub fn is_friends(&self) -> bool

Check if this is a friends event.

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pub fn is_chat(&self) -> bool

Check if this is a chat event.

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pub fn is_apps(&self) -> bool

Check if this is an apps event.

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pub fn is_content(&self) -> bool

Check if this is a content event.

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pub fn is_system(&self) -> bool

Check if this is a system event.

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pub fn is_account(&self) -> bool

Check if this is an account event.

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pub fn is_notifications(&self) -> bool

Check if this is a notifications event.

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pub fn is_csgo(&self) -> bool

Check if this is a CS:GO event.

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pub fn chat_sender(&self) -> Option<SteamID>

Get the sender SteamID if this is a chat message.

Trait Implementations§

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impl Clone for SteamEvent

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fn clone(&self) -> SteamEvent

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SteamEvent

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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