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AuthEvent

Enum AuthEvent 

Source
pub enum AuthEvent {
    LoggedOn {
        steam_id: SteamID,
    },
    LoggedOff {
        result: EResult,
    },
    RefreshToken {
        token: String,
        account_name: String,
    },
    WebSession {
        session_id: String,
        cookies: Vec<String>,
    },
    GameConnectTokens {
        tokens: Vec<Vec<u8>>,
    },
}
Expand description

Authentication events.

Variants§

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LoggedOn

Client logged on successfully.

Fields

§steam_id: SteamID
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LoggedOff

Client was logged off.

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§result: EResult
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RefreshToken

Received a new refresh token (from password authentication). This can be saved and used for future logins without password.

Fields

§token: String

The refresh token.

§account_name: String

The account name.

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WebSession

Web session established.

Emitted after successful login when web cookies are available. These cookies can be used to authenticate with Steam web APIs (e.g., steamcommunity.com, store.steampowered.com).

This event is emitted when:

  • Login is successful and we have a refresh token that can generate web cookies
  • The get_web_session() method is called explicitly after login

Fields

§session_id: String

The session ID cookie value.

§cookies: Vec<String>

Cookies in “name=value” format, suitable for HTTP Cookie headers.

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GameConnectTokens

Received game connect tokens.

Fields

§tokens: Vec<Vec<u8>>

The tokens.

Trait Implementations§

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impl Clone for AuthEvent

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fn clone(&self) -> AuthEvent

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for AuthEvent

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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