Struct solstice_2d::DrawList [−][src]
pub struct DrawList<'a> { /* fields omitted */ }
Implementations
impl<'a> DrawList<'a>
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impl<'a> DrawList<'a>
[src]pub fn clear<C: Into<Color>>(&mut self, color: C)
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pub fn print<T>(
&mut self,
text: T,
font_id: FontId,
scale: f32,
bounds: Rectangle
) where
T: Into<Cow<'a, str>>,
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&mut self,
text: T,
font_id: FontId,
scale: f32,
bounds: Rectangle
) where
T: Into<Cow<'a, str>>,
pub fn line_2d<G>(&mut self, points: G) where
G: Into<Cow<'a, [LineVertex]>>,
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G: Into<Cow<'a, [LineVertex]>>,
pub fn line_3d<G>(&mut self, points: G) where
G: Into<Cow<'a, [LineVertex]>>,
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G: Into<Cow<'a, [LineVertex]>>,
pub fn set_color<C: Into<Color>>(&mut self, color: C)
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pub fn set_transform<T: Into<Transform3D>>(&mut self, transform: T)
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pub fn get_transform(&self) -> Transform3D
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pub fn set_camera<T: Into<Transform3D>>(&mut self, camera: T)
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pub fn set_projection_mode(&mut self, projection_mode: Option<Projection>)
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pub fn set_canvas(&mut self, target: Option<Canvas>)
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pub fn set_shader(&mut self, shader: Option<Shader>)
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Trait Implementations
impl<'a, G> Draw<Vertex2D, G> for DrawList<'a> where
G: GeometryKind<'a, Vertex2D> + 'a,
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impl<'a, G> Draw<Vertex2D, G> for DrawList<'a> where
G: GeometryKind<'a, Vertex2D> + 'a,
[src]fn draw(&mut self, geometry: G)
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fn draw_with_transform<TX: Into<Transform3D>>(
&mut self,
geometry: G,
transform: TX
)
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&mut self,
geometry: G,
transform: TX
)
fn draw_with_color<C: Into<Color>>(&mut self, geometry: G, color: C)
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fn draw_with_color_and_transform<C: Into<Color>, TX: Into<Transform3D>>(
&mut self,
geometry: G,
color: C,
transform: TX
)
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&mut self,
geometry: G,
color: C,
transform: TX
)
fn image<T: Texture>(&mut self, geometry: G, texture: T)
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fn image_with_color<T, C>(&mut self, geometry: G, texture: T, color: C) where
T: Texture,
C: Into<Color>,
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T: Texture,
C: Into<Color>,
fn image_with_transform<T, TX>(
&mut self,
geometry: G,
texture: T,
transform: TX
) where
T: Texture,
TX: Into<Transform3D>,
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&mut self,
geometry: G,
texture: T,
transform: TX
) where
T: Texture,
TX: Into<Transform3D>,
fn image_with_color_and_transform<T, C, TX>(
&mut self,
geometry: G,
texture: T,
color: C,
transform: TX
) where
T: Texture,
C: Into<Color>,
TX: Into<Transform3D>,
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&mut self,
geometry: G,
texture: T,
color: C,
transform: TX
) where
T: Texture,
C: Into<Color>,
TX: Into<Transform3D>,
impl<'a, G> Draw<Vertex3D, G> for DrawList<'a> where
G: GeometryKind<'a, Vertex3D> + 'a,
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impl<'a, G> Draw<Vertex3D, G> for DrawList<'a> where
G: GeometryKind<'a, Vertex3D> + 'a,
[src]fn draw(&mut self, geometry: G)
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fn draw_with_transform<TX: Into<Transform3D>>(
&mut self,
geometry: G,
transform: TX
)
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&mut self,
geometry: G,
transform: TX
)
fn draw_with_color<C: Into<Color>>(&mut self, geometry: G, color: C)
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fn draw_with_color_and_transform<C: Into<Color>, TX: Into<Transform3D>>(
&mut self,
geometry: G,
color: C,
transform: TX
)
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&mut self,
geometry: G,
color: C,
transform: TX
)
fn image<T: Texture>(&mut self, geometry: G, texture: T)
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fn image_with_color<T, C>(&mut self, geometry: G, texture: T, color: C) where
T: Texture,
C: Into<Color>,
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T: Texture,
C: Into<Color>,
fn image_with_transform<T, TX>(
&mut self,
geometry: G,
texture: T,
transform: TX
) where
T: Texture,
TX: Into<Transform3D>,
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&mut self,
geometry: G,
texture: T,
transform: TX
) where
T: Texture,
TX: Into<Transform3D>,
fn image_with_color_and_transform<T, C, TX>(
&mut self,
geometry: G,
texture: T,
color: C,
transform: TX
) where
T: Texture,
C: Into<Color>,
TX: Into<Transform3D>,
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&mut self,
geometry: G,
texture: T,
color: C,
transform: TX
) where
T: Texture,
C: Into<Color>,
TX: Into<Transform3D>,
impl<'a, G> Stroke<Vertex2D, G> for DrawList<'a> where
G: Into<Geometry<'a, Vertex2D>>,
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impl<'a, G> Stroke<Vertex2D, G> for DrawList<'a> where
G: Into<Geometry<'a, Vertex2D>>,
[src]fn stroke(&mut self, geometry: G)
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fn stroke_with_transform<TX: Into<Transform3D>>(
&mut self,
geometry: G,
transform: TX
)
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&mut self,
geometry: G,
transform: TX
)
fn stroke_with_color<C: Into<Color>>(&mut self, geometry: G, color: C)
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fn stroke_with_color_and_transform<C: Into<Color>, TX: Into<Transform3D>>(
&mut self,
geometry: G,
color: C,
transform: TX
)
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&mut self,
geometry: G,
color: C,
transform: TX
)
impl<'a, G> Stroke<Vertex3D, G> for DrawList<'a> where
G: Into<Geometry<'a, Vertex3D>>,
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impl<'a, G> Stroke<Vertex3D, G> for DrawList<'a> where
G: Into<Geometry<'a, Vertex3D>>,
[src]fn stroke(&mut self, geometry: G)
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fn stroke_with_transform<TX: Into<Transform3D>>(
&mut self,
geometry: G,
transform: TX
)
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&mut self,
geometry: G,
transform: TX
)
fn stroke_with_color<C: Into<Color>>(&mut self, geometry: G, color: C)
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fn stroke_with_color_and_transform<C: Into<Color>, TX: Into<Transform3D>>(
&mut self,
geometry: G,
color: C,
transform: TX
)
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&mut self,
geometry: G,
color: C,
transform: TX
)
Auto Trait Implementations
impl<'a> RefUnwindSafe for DrawList<'a>
impl<'a> RefUnwindSafe for DrawList<'a>
impl<'a> UnwindSafe for DrawList<'a>
impl<'a> UnwindSafe for DrawList<'a>
Blanket Implementations
impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
pub fn to_subset(&self) -> Option<SS>
pub fn is_in_subset(&self) -> bool
pub fn to_subset_unchecked(&self) -> SS
pub fn from_subset(element: &SS) -> SP
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,