Struct solstice_2d::Vertex3D [−][src]
#[repr(C)]pub struct Vertex3D { pub position: [f32; 3], pub uv: [f32; 2], pub color: [f32; 4], pub normal: [f32; 3], }
Fields
position: [f32; 3]
uv: [f32; 2]
color: [f32; 4]
normal: [f32; 3]
Trait Implementations
impl<'a, G> Draw<Vertex3D, G> for DrawList<'a> where
G: GeometryKind<'a, Vertex3D> + 'a,
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impl<'a, G> Draw<Vertex3D, G> for DrawList<'a> where
G: GeometryKind<'a, Vertex3D> + 'a,
[src]fn draw(&mut self, geometry: G)
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fn draw_with_transform<TX: Into<Transform3D>>(
&mut self,
geometry: G,
transform: TX
)
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&mut self,
geometry: G,
transform: TX
)
fn draw_with_color<C: Into<Color>>(&mut self, geometry: G, color: C)
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fn draw_with_color_and_transform<C: Into<Color>, TX: Into<Transform3D>>(
&mut self,
geometry: G,
color: C,
transform: TX
)
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&mut self,
geometry: G,
color: C,
transform: TX
)
fn image<T: Texture>(&mut self, geometry: G, texture: T)
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fn image_with_color<T, C>(&mut self, geometry: G, texture: T, color: C) where
T: Texture,
C: Into<Color>,
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T: Texture,
C: Into<Color>,
fn image_with_transform<T, TX>(
&mut self,
geometry: G,
texture: T,
transform: TX
) where
T: Texture,
TX: Into<Transform3D>,
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&mut self,
geometry: G,
texture: T,
transform: TX
) where
T: Texture,
TX: Into<Transform3D>,
fn image_with_color_and_transform<T, C, TX>(
&mut self,
geometry: G,
texture: T,
color: C,
transform: TX
) where
T: Texture,
C: Into<Color>,
TX: Into<Transform3D>,
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&mut self,
geometry: G,
texture: T,
color: C,
transform: TX
) where
T: Texture,
C: Into<Color>,
TX: Into<Transform3D>,
impl<'a, G> Stroke<Vertex3D, G> for DrawList<'a> where
G: Into<Geometry<'a, Vertex3D>>,
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impl<'a, G> Stroke<Vertex3D, G> for DrawList<'a> where
G: Into<Geometry<'a, Vertex3D>>,
[src]fn stroke(&mut self, geometry: G)
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fn stroke_with_transform<TX: Into<Transform3D>>(
&mut self,
geometry: G,
transform: TX
)
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&mut self,
geometry: G,
transform: TX
)
fn stroke_with_color<C: Into<Color>>(&mut self, geometry: G, color: C)
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fn stroke_with_color_and_transform<C: Into<Color>, TX: Into<Transform3D>>(
&mut self,
geometry: G,
color: C,
transform: TX
)
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&mut self,
geometry: G,
color: C,
transform: TX
)
impl StructuralPartialEq for Vertex3D
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impl StructuralPartialEq for Vertex3D
[src]Auto Trait Implementations
impl RefUnwindSafe for Vertex3D
impl RefUnwindSafe for Vertex3D
impl UnwindSafe for Vertex3D
impl UnwindSafe for Vertex3D
Blanket Implementations
impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
pub fn to_subset(&self) -> Option<SS>
pub fn is_in_subset(&self) -> bool
pub fn to_subset_unchecked(&self) -> SS
pub fn from_subset(element: &SS) -> SP
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,