pub struct Point2D {
pub x: usize,
pub y: usize,
}Expand description
1D / 2D coordinate for GameBoard positions.
It can calculate it’s neighboring positions in context of underlying Tessellation and
Size2D:
let size = Size2D::new(19, 11);
let position = Point2D::new(4, 2);
let neighbor: Option<Point2D> = position.neighbor(Tessellation::Hexoban, Direction::Left, size);
let position = Point2D::new(11, 8);
let neighbor: Option<Point2D> = position.neighbor(Tessellation::Sokoban, Direction::Up, size);
assert!(neighbor.unwrap() == Point2D::new(11, 7));
let neighbor_directions: Option<DirectionsSet> =
position.neighbor_directions(Tessellation::Sokoban, size);
assert!(
neighbor_directions.unwrap()
== [
Direction::Up,
Direction::Right,
Direction::Down,
Direction::Left
]
);
let neighbors = Vec::from_iter(position.neighbors(Tessellation::Sokoban, size).unwrap());
assert!(
neighbors
== vec![
(Direction::Up, Point2D::new(11, 7)),
(Direction::Right, Point2D::new(12, 8)),
(Direction::Down, Point2D::new(11, 9)),
(Direction::Left, Point2D::new(10, 8))
]
);In situations where game board is better represented as 1D array, Point2D can be still used to
reference individual game board tiles. It implements conversion between 2D (x, y) coordinate
representation and equivalent 1D array index.
let size = Size2D::new(5, 6);
let pos_2d = Point2D::new(4, 2);
let pos_1d: usize = pos_2d.idx(size);Fields§
§x: usize§y: usizeImplementations§
Source§impl Point2D
impl Point2D
pub fn new(x: usize, y: usize) -> Self
Sourcepub fn new_from_idx(idx: usize, size: &Size2D) -> Self
pub fn new_from_idx(idx: usize, size: &Size2D) -> Self
Creates Point2D from 1D array index and board size.
Sourcepub fn is_on_board(&self, size: Size2D) -> bool
pub fn is_on_board(&self, size: Size2D) -> bool
Returns true if self is on board, given the board size.
Sourcepub fn idx(&self, size: Size2D) -> usize
pub fn idx(&self, size: Size2D) -> usize
Converts Point2D into 1D array position.
1D index can be used to reference board positions for 2D boards stored as 1D array of tiles.
Sourcepub fn neighbor(
&self,
tessellation: Tessellation,
to: Direction,
size: Size2D,
) -> Option<Self>
pub fn neighbor( &self, tessellation: Tessellation, to: Direction, size: Size2D, ) -> Option<Self>
Sourcepub fn neighbors(
&self,
tessellation: Tessellation,
size: Size2D,
) -> Option<IterNeighbors>
pub fn neighbors( &self, tessellation: Tessellation, size: Size2D, ) -> Option<IterNeighbors>
Returns iterator over neighboring (Direction, Point2D).
Returns None if self is off-board coordinate.
Sourcepub fn neighbor_directions(
&self,
tessellation: Tessellation,
size: Size2D,
) -> Option<DirectionsSet>
pub fn neighbor_directions( &self, tessellation: Tessellation, size: Size2D, ) -> Option<DirectionsSet>
Sourcepub fn tile_shape(&self, tessellation: Tessellation) -> TileShape
pub fn tile_shape(&self, tessellation: Tessellation) -> TileShape
Trait Implementations§
impl Copy for Point2D
impl Eq for Point2D
Source§impl<'a> Extend<&'a Point2D> for BoardArea
impl<'a> Extend<&'a Point2D> for BoardArea
Source§fn extend<T: IntoIterator<Item = &'a Point2D>>(&mut self, iter: T)
fn extend<T: IntoIterator<Item = &'a Point2D>>(&mut self, iter: T)
Extends a collection with the contents of an iterator. Read more
Source§fn extend_one(&mut self, item: T)
fn extend_one(&mut self, item: T)
🔬This is a nightly-only experimental API. (
extend_one)Extends a collection with exactly one element.
Source§fn extend_reserve(&mut self, additional: usize)
fn extend_reserve(&mut self, additional: usize)
🔬This is a nightly-only experimental API. (
extend_one)Reserves capacity in a collection for the given number of additional elements. Read more
Source§impl Extend<Point2D> for BoardArea
impl Extend<Point2D> for BoardArea
Source§fn extend<T: IntoIterator<Item = Point2D>>(&mut self, iter: T)
fn extend<T: IntoIterator<Item = Point2D>>(&mut self, iter: T)
Extends a collection with the contents of an iterator. Read more
Source§fn extend_one(&mut self, item: T)
fn extend_one(&mut self, item: T)
🔬This is a nightly-only experimental API. (
extend_one)Extends a collection with exactly one element.
Source§fn extend_reserve(&mut self, additional: usize)
fn extend_reserve(&mut self, additional: usize)
🔬This is a nightly-only experimental API. (
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Source§impl Ord for Point2D
impl Ord for Point2D
1.21.0 (const: unstable) · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
1.21.0 (const: unstable) · Source§fn min(self, other: Self) -> Selfwhere
Self: Sized,
fn min(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the minimum of two values. Read more
Source§impl PartialOrd for Point2D
impl PartialOrd for Point2D
impl StructuralPartialEq for Point2D
Auto Trait Implementations§
impl Freeze for Point2D
impl RefUnwindSafe for Point2D
impl Send for Point2D
impl Sync for Point2D
impl Unpin for Point2D
impl UnsafeUnpin for Point2D
impl UnwindSafe for Point2D
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