Expand description
§Combat System for DAEMONIORUM
Combat mechanics that integrate with plurality, alter switching, and reality perception systems.
Structs§
- Combat
Ability - A combat ability
- Combat
Effect - Active effects in combat
- Combat
Environment - Environmental factors in combat
- Combat
State - The current combat encounter state
- Enemy
- An enemy combatant
- Environment
Hazard - Environmental hazards
- Player
Combatant - Player combatant (the plural system)
- Status
Effect - A status effect that modifies combat
- Trigger
Behavior - Behavior that creates triggers
Enums§
- Ability
Result - Result of using an ability
- Combat
Effect Type - Combat
Phase - Combat phases
- Combat
Result - Combat result
- Combat
Switch Result - Result of a combat switch attempt
- Combat
Trigger Result - Result of a combat trigger
- Combatant
- A participant in combat
- Damage
Type - Types of damage
- Enemy
Type - Types of enemies
- Status
Effect Type - Types of status effects
- Trigger
Condition - Conditions for enemy triggers