pub struct Enemy {
pub id: String,
pub name: String,
pub enemy_type: EnemyType,
pub health: f32,
pub max_health: f32,
pub initiative: f32,
pub abilities: Vec<CombatAbility>,
pub status_effects: Vec<StatusEffect>,
pub trigger_behaviors: Vec<TriggerBehavior>,
pub reality_visibility: Vec<RealityLayer>,
}Expand description
An enemy combatant
Fields§
§id: StringEnemy ID
name: StringDisplay name
enemy_type: EnemyTypeEnemy type
health: f32Current health
max_health: f32Maximum health
initiative: f32Initiative value
abilities: Vec<CombatAbility>Available abilities
status_effects: Vec<StatusEffect>Status effects
trigger_behaviors: Vec<TriggerBehavior>Trigger behaviors (what triggers this enemy causes)
reality_visibility: Vec<RealityLayer>Reality perception (affects which layer player sees them in)
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Enemy
impl RefUnwindSafe for Enemy
impl Send for Enemy
impl Sync for Enemy
impl Unpin for Enemy
impl UnwindSafe for Enemy
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