pub struct PlayerCombatant {
pub fronting_alter: String,
pub health: f32,
pub max_health: f32,
pub psyche: f32,
pub max_psyche: f32,
pub anima: AnimaState,
pub reality: RealityLayer,
pub abilities: Vec<CombatAbility>,
pub status_effects: Vec<StatusEffect>,
pub switch_cooldown: u32,
pub available_alters: Vec<String>,
pub active_triggers: Vec<String>,
}Expand description
Player combatant (the plural system)
Fields§
§fronting_alter: StringCurrently fronting alter name
health: f32Current health (0.0 to max_health)
max_health: f32Maximum health
psyche: f32Current psyche (mental/emotional resource)
max_psyche: f32Maximum psyche
anima: AnimaStateCurrent anima state
reality: RealityLayerCurrent reality perception
abilities: Vec<CombatAbility>Available abilities for current fronter
status_effects: Vec<StatusEffect>Status effects
switch_cooldown: u32Alter switching cooldown (turns remaining)
available_alters: Vec<String>Available alters that can switch in
active_triggers: Vec<String>Combat-specific triggers active
Implementations§
Source§impl PlayerCombatant
impl PlayerCombatant
Sourcepub fn from_system(system: &PluralSystem) -> Self
pub fn from_system(system: &PluralSystem) -> Self
Create from a plural system
Sourcepub fn initiative(&self) -> f32
pub fn initiative(&self) -> f32
Calculate initiative based on current state
Sourcepub fn execute_ability(
&mut self,
ability_index: usize,
target: &mut Combatant,
) -> AbilityResult
pub fn execute_ability( &mut self, ability_index: usize, target: &mut Combatant, ) -> AbilityResult
Execute an ability
Sourcepub fn combat_switch(
&mut self,
target_alter: &str,
system: &mut PluralSystem,
) -> CombatSwitchResult
pub fn combat_switch( &mut self, target_alter: &str, system: &mut PluralSystem, ) -> CombatSwitchResult
Attempt to switch alters mid-combat
Sourcepub fn process_combat_trigger(
&mut self,
trigger: Trigger,
system: &mut PluralSystem,
) -> CombatTriggerResult
pub fn process_combat_trigger( &mut self, trigger: Trigger, system: &mut PluralSystem, ) -> CombatTriggerResult
Process a combat trigger
Trait Implementations§
Source§impl Clone for PlayerCombatant
impl Clone for PlayerCombatant
Source§fn clone(&self) -> PlayerCombatant
fn clone(&self) -> PlayerCombatant
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreAuto Trait Implementations§
impl Freeze for PlayerCombatant
impl RefUnwindSafe for PlayerCombatant
impl Send for PlayerCombatant
impl Sync for PlayerCombatant
impl Unpin for PlayerCombatant
impl UnwindSafe for PlayerCombatant
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