pub struct CombatEnvironment {
pub reality_layers: Vec<RealityLayer>,
pub hazards: Vec<EnvironmentHazard>,
pub defensive_positions: u32,
pub light_level: f32,
pub ambient_trigger_intensity: f32,
}Expand description
Environmental factors in combat
Fields§
§reality_layers: Vec<RealityLayer>Current reality layer visibility
hazards: Vec<EnvironmentHazard>Environmental hazards
defensive_positions: u32Cover/defensive positions available
light_level: f32Light level (affects perception)
ambient_trigger_intensity: f32Ambient trigger intensity
Trait Implementations§
Source§impl Clone for CombatEnvironment
impl Clone for CombatEnvironment
Source§fn clone(&self) -> CombatEnvironment
fn clone(&self) -> CombatEnvironment
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for CombatEnvironment
impl Debug for CombatEnvironment
Source§impl Default for CombatEnvironment
impl Default for CombatEnvironment
Source§fn default() -> CombatEnvironment
fn default() -> CombatEnvironment
Auto Trait Implementations§
impl Freeze for CombatEnvironment
impl RefUnwindSafe for CombatEnvironment
impl Send for CombatEnvironment
impl Sync for CombatEnvironment
impl Unpin for CombatEnvironment
impl UnwindSafe for CombatEnvironment
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