Struct Mat3

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#[repr(C)]
pub struct Mat3<F> { pub x: Vec3<F>, pub y: Vec3<F>, pub z: Vec3<F>, }
Expand description

A 3x3 matrix

This matrix is internally stored column-major (as that is better for GPU compatibility and possibly other reasons), but the API (e.g. the order of function parameters to the new() function) is row-major, since that is how people write matrices on paper.

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§x: Vec3<F>§y: Vec3<F>§z: Vec3<F>

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impl<F: FullFloat> Mat3<F>

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pub fn new( r0c0: F, r0c1: F, r0c2: F, r1c0: F, r1c1: F, r1c2: F, r2c0: F, r2c1: F, r2c2: F, ) -> Mat3<F>

Create a new 3x3 Matrix. Specify parameters in row-major order (as typically written on paper and in math texts)

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pub fn from_cols(x: Vec3<F>, y: Vec3<F>, z: Vec3<F>) -> Mat3<F>

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impl<F: FullFloat> Mat3<F>

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pub fn zero() -> Mat3<F>

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impl<F: FullFloat> Mat3<F>

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pub fn identity() -> Mat3<F>

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impl<F: FullFloat> Mat3<F>

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pub fn transpose(&mut self)

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impl<F: FullFloat> Mat3<F>

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pub fn determinant(&self) -> F

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pub fn inverse(&self) -> Option<Mat3<F>>

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impl<F: FullFloat> Mat3<F>

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pub fn is_diagonal(&self) -> bool

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impl<F: FullFloat> Mat3<F>

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pub fn is_symmetric(&self) -> bool

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impl<F: FullFloat> Mat3<F>

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pub fn is_skew_symmetric(&self) -> bool

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impl<F: FullFloat> Mat3<F>

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pub fn from_angle_x(theta: Angle<F>) -> Mat3<F>

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pub fn from_angle_y(theta: Angle<F>) -> Mat3<F>

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pub fn from_angle_z(theta: Angle<F>) -> Mat3<F>

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impl<F: FullFloat> Mat3<F>

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pub fn rotate_axis_angle(axis: Direction3<F>, theta: Angle<F>) -> Mat3<F>

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impl<F: FullFloat> Mat3<F>

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pub fn reflect_origin_plane(a: Direction3<F>) -> Mat3<F>

Reflection matrix

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impl<F: FullFloat> Mat3<F>

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pub fn involve_origin_plane(a: Direction3<F>) -> Mat3<F>

Involution matrix

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impl<F: FullFloat> Mat3<F>

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pub fn scale(a: &Vec3<F>) -> Mat3<F>

Scale matrix

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impl<F: FullFloat> Mat3<F>

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pub fn scale_in_direction(s: F, a: Direction3<F>) -> Mat3<F>

Scale along vector

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impl<F: FullFloat> Mat3<F>

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pub fn skew(angle: Angle<F>, a: Direction3<F>, proj: Direction3<F>) -> Mat3<F>

Skew by give given angle in the given direction a, based on the projected length along the proj direction. direction and proj MUST BE PERPENDICULAR or else results are undefined.

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impl<F: FullFloat> Mat3<F>

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pub fn as_mat4(&self) -> Mat4<F>

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impl<'a, 'b, F: FullFloat> Add<&'b Mat3<F>> for &'a Mat3<F>

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type Output = Mat3<F>

The resulting type after applying the + operator.
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fn add(self, rhs: &Mat3<F>) -> Mat3<F>

Performs the + operation. Read more
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impl<F: FullFloat> ApproxEq for Mat3<F>

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type Flt = F

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fn approx_eq( &self, other: &Self, epsilon: <F as ApproxEq>::Flt, ulps: <<F as ApproxEq>::Flt as Ulps>::U, ) -> bool

This method tests for self and other values to be approximately equal using two methods: epsilon and ulps. If the values differ by less than the given epsilon, they will be considered equal. If the values differ by more than epsilon, but by less than the given ulps, they will also be considered equal. Otherwise they are unequal. Read more
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fn approx_ne( &self, other: &Self, epsilon: Self::Flt, ulps: <Self::Flt as Ulps>::U, ) -> bool

This method tests for self and other values to be not approximately equal using two methods: epsilon and ulps. If the values differ by less than the given epsilon, they will be considered equal. If the values differ by more than epsilon, but by less than the given ulps, they will also be considered equal. Otherwise they are unequal. Read more
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impl<F: Clone> Clone for Mat3<F>

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fn clone(&self) -> Mat3<F>

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<F: Debug> Debug for Mat3<F>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<F: FullFloat> Default for Mat3<F>

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fn default() -> Mat3<F>

Returns the “default value” for a type. Read more
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impl<'de, F> Deserialize<'de> for Mat3<F>
where F: Deserialize<'de>,

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl<F: FullFloat> From<Mat3<F>> for NQuat<F>

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fn from(m: Mat3<F>) -> NQuat<F>

Converts to this type from the input type.
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impl From<Mat3<f32>> for Mat3<f64>

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fn from(m: Mat3<f32>) -> Mat3<f64>

Converts to this type from the input type.
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impl From<Mat3<f64>> for Mat3<f32>

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fn from(m: Mat3<f64>) -> Mat3<f32>

Converts to this type from the input type.
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impl<F: FullFloat> From<NQuat<F>> for Mat3<F>

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fn from(q: NQuat<F>) -> Mat3<F>

Converts to this type from the input type.
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impl<F: Hash> Hash for Mat3<F>

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl<F: FullFloat> Index<(usize, usize)> for Mat3<F>

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type Output = F

The returned type after indexing.
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fn index(&self, (row, col): (usize, usize)) -> &F

Performs the indexing (container[index]) operation. Read more
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impl<F: FullFloat> IndexMut<(usize, usize)> for Mat3<F>

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fn index_mut(&mut self, (row, col): (usize, usize)) -> &mut F

Performs the mutable indexing (container[index]) operation. Read more
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impl<'a, 'b, F: FullFloat> Mul<&'b Mat3<F>> for &'a Mat3<F>

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type Output = Mat3<F>

The resulting type after applying the * operator.
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fn mul(self, rhs: &Mat3<F>) -> Mat3<F>

Performs the * operation. Read more
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impl<'a, 'b, F: FullFloat> Mul<&'a Mat3<F>> for &'a Vec3<F>

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type Output = Vec3<F>

The resulting type after applying the * operator.
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fn mul(self, rhs: &Mat3<F>) -> Vec3<F>

Performs the * operation. Read more
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impl<'a, 'b, F: FullFloat> Mul<&'a Vec3<F>> for &'b Mat3<F>

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type Output = Vec3<F>

The resulting type after applying the * operator.
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fn mul(self, rhs: &Vec3<F>) -> Vec3<F>

Performs the * operation. Read more
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impl<'a, F: FullFloat> Mul<F> for &'a Mat3<F>

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type Output = Mat3<F>

The resulting type after applying the * operator.
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fn mul(self, rhs: F) -> Mat3<F>

Performs the * operation. Read more
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impl<F: PartialEq> PartialEq for Mat3<F>

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fn eq(&self, other: &Mat3<F>) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<F> Serialize for Mat3<F>
where F: Serialize,

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl<F: Copy> Copy for Mat3<F>

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impl<F: Eq> Eq for Mat3<F>

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impl<F> StructuralPartialEq for Mat3<F>

Auto Trait Implementations§

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impl<F> Freeze for Mat3<F>
where F: Freeze,

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impl<F> RefUnwindSafe for Mat3<F>
where F: RefUnwindSafe,

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impl<F> Send for Mat3<F>
where F: Send,

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impl<F> Sync for Mat3<F>
where F: Sync,

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impl<F> Unpin for Mat3<F>
where F: Unpin,

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impl<F> UnwindSafe for Mat3<F>
where F: UnwindSafe,

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,