Struct Vec3

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#[repr(C)]
pub struct Vec3<F> { pub x: F, pub y: F, pub z: F, }
Expand description

A 3-element vector

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§x: F§y: F§z: F

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impl<F: FullFloat> Vec3<F>

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pub fn truncate_n(&self, n: usize) -> Vec2<F>

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impl<F: FullFloat> Vec3<F>

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pub fn truncate_x(&self) -> Vec2<F>

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pub fn truncate_y(&self) -> Vec2<F>

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pub fn truncate_z(&self) -> Vec2<F>

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impl<F: FullFloat> Vec3<F>

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pub fn new(x: F, y: F, z: F) -> Vec3<F>

Construct a new vector

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impl<F: FullFloat> Vec3<F>

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pub fn zero() -> Vec3<F>

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impl<F: FullFloat> Vec3<F>

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pub fn squared_magnitude(&self) -> F

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impl<F: FullFloat> Vec3<F>

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pub fn magnitude(&self) -> F

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impl<F: FullFloat> Vec3<F>

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pub fn is_normal(&self) -> bool

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impl<F: FullFloat> Vec3<F>

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pub fn dot(&self, rhs: Vec3<F>) -> F

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impl<F: FullFloat> Vec3<F>

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pub fn project_onto(&self, axis: Vec3<F>) -> Vec3<F>

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impl<F: FullFloat> Vec3<F>

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pub fn reject_onto(&self, axis: Vec3<F>) -> Vec3<F>

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impl<F: FullFloat> Vec3<F>

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pub fn exp(&self) -> Vec3<F>

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impl<F: FullFloat> Vec3<F>

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pub fn cross(&self, rhs: Vec3<F>) -> Vec3<F>

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impl<F: FullFloat> Vec3<F>

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pub fn triple_product(&self, b: Vec3<F>, c: Vec3<F>) -> F

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impl<F: FullFloat> Vec3<F>

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pub fn to_vec4(&self, w: F) -> Vec4<F>

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impl<F: FullFloat> Add<Vec3<F>> for Point3<F>

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type Output = Point3<F>

The resulting type after applying the + operator.
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fn add(self, other: Vec3<F>) -> Point3<F>

Performs the + operation. Read more
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impl<F: FullFloat> Add for Vec3<F>

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type Output = Vec3<F>

The resulting type after applying the + operator.
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fn add(self, other: Vec3<F>) -> Vec3<F>

Performs the + operation. Read more
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impl<F: FullFloat> AddAssign for Vec3<F>

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fn add_assign(&mut self, other: Vec3<F>)

Performs the += operation. Read more
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impl<F: FullFloat> ApproxEq for Vec3<F>

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type Flt = F

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fn approx_eq( &self, other: &Self, epsilon: <F as ApproxEq>::Flt, ulps: <<F as ApproxEq>::Flt as Ulps>::U, ) -> bool

This method tests for self and other values to be approximately equal using two methods: epsilon and ulps. If the values differ by less than the given epsilon, they will be considered equal. If the values differ by more than epsilon, but by less than the given ulps, they will also be considered equal. Otherwise they are unequal. Read more
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fn approx_ne( &self, other: &Self, epsilon: Self::Flt, ulps: <Self::Flt as Ulps>::U, ) -> bool

This method tests for self and other values to be not approximately equal using two methods: epsilon and ulps. If the values differ by less than the given epsilon, they will be considered equal. If the values differ by more than epsilon, but by less than the given ulps, they will also be considered equal. Otherwise they are unequal. Read more
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impl<F: Clone> Clone for Vec3<F>

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fn clone(&self) -> Vec3<F>

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<F: Debug> Debug for Vec3<F>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<F: FullFloat> Default for Vec3<F>

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fn default() -> Vec3<F>

Returns the “default value” for a type. Read more
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impl<'de, F> Deserialize<'de> for Vec3<F>
where F: Deserialize<'de>,

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl<F: FullFloat> Div<F> for Vec3<F>

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type Output = Vec3<F>

The resulting type after applying the / operator.
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fn div(self, rhs: F) -> Vec3<F>

Performs the / operation. Read more
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impl<F: FullFloat> DivAssign<F> for Vec3<F>

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fn div_assign(&mut self, rhs: F)

Performs the /= operation. Read more
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impl<F: FullFloat> From<Direction3<F>> for Vec3<F>

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fn from(v: Direction3<F>) -> Vec3<F>

Converts to this type from the input type.
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impl<F: FullFloat> From<Point3<F>> for Vec3<F>

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fn from(v: Point3<F>) -> Vec3<F>

Converts to this type from the input type.
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impl<F: FullFloat> From<Vec3<F>> for Direction3<F>

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fn from(v: Vec3<F>) -> Direction3<F>

Converts to this type from the input type.
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impl<F: FullFloat> From<Vec3<F>> for Point3<F>

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fn from(v: Vec3<F>) -> Point3<F>

Converts to this type from the input type.
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impl<F: FullFloat> From<Vec3<F>> for Vec2<F>

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fn from(v: Vec3<F>) -> Vec2<F>

Converts to this type from the input type.
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impl From<Vec3<f32>> for Vec3<f64>

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fn from(v: Vec3<f32>) -> Vec3<f64>

Converts to this type from the input type.
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impl From<Vec3<f64>> for Vec3<f32>

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fn from(v: Vec3<f64>) -> Vec3<f32>

Converts to this type from the input type.
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impl<F: FullFloat> From<Vec4<F>> for Vec3<F>

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fn from(v: Vec4<F>) -> Vec3<F>

Converts to this type from the input type.
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impl<F: Hash> Hash for Vec3<F>

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl<F: FullFloat> Index<usize> for Vec3<F>

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type Output = F

The returned type after indexing.
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fn index(&self, i: usize) -> &F

Performs the indexing (container[index]) operation. Read more
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impl<F: FullFloat> IndexMut<usize> for Vec3<F>

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fn index_mut(&mut self, i: usize) -> &mut F

Performs the mutable indexing (container[index]) operation. Read more
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impl<'a, 'b, F: FullFloat> Mul<&'a Mat3<F>> for &'a Vec3<F>

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type Output = Vec3<F>

The resulting type after applying the * operator.
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fn mul(self, rhs: &Mat3<F>) -> Vec3<F>

Performs the * operation. Read more
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impl<'a, 'b, F: FullFloat> Mul<&'a Vec3<F>> for &'b Mat3<F>

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type Output = Vec3<F>

The resulting type after applying the * operator.
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fn mul(self, rhs: &Vec3<F>) -> Vec3<F>

Performs the * operation. Read more
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impl<F: FullFloat> Mul<F> for Vec3<F>

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type Output = Vec3<F>

The resulting type after applying the * operator.
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fn mul(self, rhs: F) -> Vec3<F>

Performs the * operation. Read more
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impl<F: FullFloat> Mul<Vec3<F>> for NQuat<F>

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type Output = Vec3<F>

The resulting type after applying the * operator.
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fn mul(self, rhs: Vec3<F>) -> Vec3<F>

Performs the * operation. Read more
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impl<F: FullFloat> Mul for Vec3<F>

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type Output = Vec3<F>

The resulting type after applying the * operator.
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fn mul(self, rhs: Vec3<F>) -> Vec3<F>

Performs the * operation. Read more
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impl<F: FullFloat> MulAssign<F> for Vec3<F>

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fn mul_assign(&mut self, rhs: F)

Performs the *= operation. Read more
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impl<F: FullFloat> Neg for Vec3<F>

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type Output = Vec3<F>

The resulting type after applying the - operator.
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fn neg(self) -> Vec3<F>

Performs the unary - operation. Read more
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impl<F: PartialEq> PartialEq for Vec3<F>

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fn eq(&self, other: &Vec3<F>) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<F> Serialize for Vec3<F>
where F: Serialize,

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl<F: FullFloat> Sub<Vec3<F>> for Point3<F>

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type Output = Point3<F>

The resulting type after applying the - operator.
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fn sub(self, other: Vec3<F>) -> Point3<F>

Performs the - operation. Read more
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impl<F: FullFloat> Sub for Vec3<F>

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type Output = Vec3<F>

The resulting type after applying the - operator.
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fn sub(self, other: Vec3<F>) -> Vec3<F>

Performs the - operation. Read more
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impl<F: FullFloat> SubAssign for Vec3<F>

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fn sub_assign(&mut self, other: Vec3<F>)

Performs the -= operation. Read more
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impl<F: Copy> Copy for Vec3<F>

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impl<F: Eq> Eq for Vec3<F>

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impl<F> StructuralPartialEq for Vec3<F>

Auto Trait Implementations§

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impl<F> Freeze for Vec3<F>
where F: Freeze,

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impl<F> RefUnwindSafe for Vec3<F>
where F: RefUnwindSafe,

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impl<F> Send for Vec3<F>
where F: Send,

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impl<F> Sync for Vec3<F>
where F: Sync,

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impl<F> Unpin for Vec3<F>
where F: Unpin,

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impl<F> UnwindSafe for Vec3<F>
where F: UnwindSafe,

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,