#[repr(C, align(256))]pub struct DynamicOffsetMember<T>(pub T);
Expand description
Pads a structure for use with dynamic offsets in graphics apis.
All dynamic offsets need to be aligned to 256 bytes. This automatically aligns your types to 256s.
Given a shader of:
uniform Uniforms {
mat4 mvp;
mat4 mv;
};
An array of rust structs can be made and used:
use shader_types::{Mat4, DynamicOffsetMember};
// Implementations don't matter
fn generate_mvp(_: usize) -> [f32; 16] {
// ...
}
fn generate_mv(_: usize) -> [f32; 16] {
// ...
}
fn set_uniform_buffer(_: &[DynamicOffsetMember<Uniforms>]) {
// ...
}
fn bind_uniform_with_offset(_: usize) {
// ...
}
fn render_object(_: usize) {
// ...
}
#[repr(C)]
struct Uniforms {
mvp: Mat4,
mv: Mat4,
}
// Generate buffer
let mut vec: Vec<DynamicOffsetMember<Uniforms>> = Vec::new();
for obj_idx in 0..10 {
vec.push(DynamicOffsetMember(Uniforms {
mvp: Mat4::from(generate_mvp(obj_idx)),
mv: Mat4::from(generate_mv(obj_idx)),
}))
}
// Use Buffer
set_uniform_buffer(&vec);
for obj_idx in 0..10 {
let offset = obj_idx * size_of::<DynamicOffsetMember<Uniforms>>();
// Offset must be aligned by 256
assert_eq!(offset % 256, 0);
bind_uniform_with_offset(offset);
render_object(obj_idx);
}
Tuple Fields§
§0: T
Trait Implementations§
Source§impl<T: Clone> Clone for DynamicOffsetMember<T>
impl<T: Clone> Clone for DynamicOffsetMember<T>
Source§fn clone(&self) -> DynamicOffsetMember<T>
fn clone(&self) -> DynamicOffsetMember<T>
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl<T: Debug> Debug for DynamicOffsetMember<T>
impl<T: Debug> Debug for DynamicOffsetMember<T>
Source§impl<T: Default> Default for DynamicOffsetMember<T>
impl<T: Default> Default for DynamicOffsetMember<T>
Source§fn default() -> DynamicOffsetMember<T>
fn default() -> DynamicOffsetMember<T>
Returns the “default value” for a type. Read more
Source§impl<T: Hash> Hash for DynamicOffsetMember<T>
impl<T: Hash> Hash for DynamicOffsetMember<T>
Source§impl<T: Ord> Ord for DynamicOffsetMember<T>
impl<T: Ord> Ord for DynamicOffsetMember<T>
Source§fn cmp(&self, other: &DynamicOffsetMember<T>) -> Ordering
fn cmp(&self, other: &DynamicOffsetMember<T>) -> Ordering
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
Source§impl<T: PartialEq> PartialEq for DynamicOffsetMember<T>
impl<T: PartialEq> PartialEq for DynamicOffsetMember<T>
Source§impl<T: PartialOrd> PartialOrd for DynamicOffsetMember<T>
impl<T: PartialOrd> PartialOrd for DynamicOffsetMember<T>
Source§impl<T: Zeroable> Zeroable for DynamicOffsetMember<T>
impl<T: Zeroable> Zeroable for DynamicOffsetMember<T>
impl<T: Copy> Copy for DynamicOffsetMember<T>
impl<T: Eq> Eq for DynamicOffsetMember<T>
impl<T: Pod> Pod for DynamicOffsetMember<T>
impl<T> StructuralPartialEq for DynamicOffsetMember<T>
Auto Trait Implementations§
impl<T> Freeze for DynamicOffsetMember<T>where
T: Freeze,
impl<T> RefUnwindSafe for DynamicOffsetMember<T>where
T: RefUnwindSafe,
impl<T> Send for DynamicOffsetMember<T>where
T: Send,
impl<T> Sync for DynamicOffsetMember<T>where
T: Sync,
impl<T> Unpin for DynamicOffsetMember<T>where
T: Unpin,
impl<T> UnwindSafe for DynamicOffsetMember<T>where
T: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
Source§type Bits = T
type Bits = T
Self
must have the same layout as the specified Bits
except for
the possible invalid bit patterns being checked during
is_valid_bit_pattern
.Source§fn is_valid_bit_pattern(_bits: &T) -> bool
fn is_valid_bit_pattern(_bits: &T) -> bool
If this function returns true, then it must be valid to reinterpret
bits
as &Self
.