[][src]Struct rust_warrior::engine::systems::sludge::SludgeSystem

pub struct SludgeSystem {
    pub name: String,
}

This system acts as an enemy AI, attacking the player if a sludge exists and is in range of the Warrior.

Fields

name: String

Implementations

impl SludgeSystem[src]

pub fn new(name: String) -> SludgeSystem[src]

Trait Implementations

impl<'a> System<'a> for SludgeSystem[src]

type SystemData = WriteStorage<'a, UnitComponent>

The resource bundle required to execute this system. Read more

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Any for T where
    T: Any

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Event for T where
    T: Send + Sync + 'static, 

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Resource for T where
    T: Any + Send + Sync

impl<'a, T> RunNow<'a> for T where
    T: System<'a>, 

impl<'a, T> RunWithPool<'a> for T where
    T: System<'a>, 

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.