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use std::cmp;
use specs::{prelude::*, System};
use crate::{engine::components::UnitComponent, unit::UnitType};
pub struct SludgeSystem {
pub name: String,
}
impl SludgeSystem {
pub fn new(name: String) -> SludgeSystem {
SludgeSystem { name }
}
}
impl<'a> System<'a> for SludgeSystem {
type SystemData = WriteStorage<'a, UnitComponent>;
fn run(&mut self, mut units: Self::SystemData) {
let mut warrior_comp = None;
let mut sludge_comps = Vec::new();
for unit_comp in (&mut units).join() {
match unit_comp.unit.unit_type {
UnitType::Warrior => {
warrior_comp = Some(unit_comp);
}
UnitType::Sludge | UnitType::ThickSludge => {
sludge_comps.push(unit_comp);
}
_ => {}
}
}
let warrior_comp = warrior_comp.unwrap();
for sludge_comp in sludge_comps {
let (wx, _) = warrior_comp.unit.position;
let (sx, _) = sludge_comp.unit.position;
let (hp, _) = sludge_comp.unit.hp;
if hp > 0 && (wx - sx).abs() <= 1 {
println!(
"{sludge:?} attacks {warrior}",
sludge = sludge_comp.unit.unit_type,
warrior = &self.name
);
let (current, max) = warrior_comp.unit.hp;
let remaining = cmp::max(current - sludge_comp.unit.atk, 0);
println!(
"{warrior} takes {atk} damage, {remaining} HP left",
warrior = &self.name,
atk = sludge_comp.unit.atk,
remaining = remaining
);
warrior_comp.unit.hp = (remaining, max);
}
}
}
}