[][src]Struct rust_warrior::engine::systems::ui::UiSystem

pub struct UiSystem {
    pub floor: Floor,
}

This system simply calls the draw method of Floor after each turn is executed.

Fields

floor: Floor

Methods

impl UiSystem[src]

pub fn new(floor: Floor) -> UiSystem[src]

Trait Implementations

impl<'a> System<'a> for UiSystem[src]

type SystemData = ReadStorage<'a, UnitComponent>

The resource bundle required to execute this system. Read more

fn running_time(&self) -> RunningTime

Returns a hint how long the system needs for running. This is used to optimize the way they're executed (might allow more parallelization). Read more

fn accessor(&'b self) -> AccessorCow<'a, 'b, Self>

Return the accessor from the [SystemData].

fn setup(&mut self, world: &mut World)

Sets up the World using Self::SystemData::setup.

fn dispose(self, world: &mut World)

Performs clean up that requires resources from the World. This commonly removes components from world which depend on external resources. Read more

Auto Trait Implementations

Blanket Implementations

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Resource for T where
    T: Any + Send + Sync

impl<'a, T> RunNow<'a> for T where
    T: System<'a>, 

impl<T> Any for T where
    T: Any

impl<T> Event for T where
    T: Send + Sync + 'static, 

impl<'a, T> RunWithPool<'a> for T where
    T: System<'a>,