[−][src]Struct rust_warrior::engine::systems::ui::UiSystem
This system simply calls the draw method of
Floor after each turn is executed.
Fields
floor: FloorMethods
impl UiSystem[src]
Trait Implementations
impl<'a> System<'a> for UiSystem[src]
type SystemData = ReadStorage<'a, UnitComponent>
The resource bundle required to execute this system. Read more
fn run(&mut self, units: Self::SystemData)[src]
fn running_time(&self) -> RunningTime
Returns a hint how long the system needs for running. This is used to optimize the way they're executed (might allow more parallelization). Read more
fn accessor(&'b self) -> AccessorCow<'a, 'b, Self>
Return the accessor from the [SystemData].
fn setup(&mut self, world: &mut World)
Sets up the World using Self::SystemData::setup.
fn dispose(self, world: &mut World)
Performs clean up that requires resources from the World. This commonly removes components from world which depend on external resources. Read more
Auto Trait Implementations
impl Sync for UiSystem
impl Send for UiSystem
impl Unpin for UiSystem
impl RefUnwindSafe for UiSystem
impl UnwindSafe for UiSystem
Blanket Implementations
impl<T> From<T> for T[src]
impl<T, U> Into<U> for T where
U: From<T>, [src]
U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>, [src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>, [src]
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>[src]
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T[src]
impl<T> Borrow<T> for T where
T: ?Sized, [src]
T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized, [src]
T: 'static + ?Sized,
impl<T> Resource for T where
T: Any + Send + Sync,
T: Any + Send + Sync,
impl<'a, T> RunNow<'a> for T where
T: System<'a>,
T: System<'a>,
fn run_now(&mut self, world: &'a World)
fn setup(&mut self, world: &mut World)
fn dispose(self: Box<T>, world: &mut World)
impl<T> Any for T where
T: Any,
T: Any,
fn get_type_id(&self) -> TypeId
impl<T> Event for T where
T: Send + Sync + 'static,
T: Send + Sync + 'static,
impl<'a, T> RunWithPool<'a> for T where
T: System<'a>,
T: System<'a>,