[][src]Struct rust_warrior::engine::components::UnitComponent

pub struct UnitComponent {
    pub unit: Unit,
}

This component is a very thin wrapper, providing a Unit that can be added to the game world.

Fields

unit: Unit

Methods

impl UnitComponent[src]

pub fn new(unit: Unit) -> UnitComponent[src]

pub fn create(world: &mut World, unit: Unit)[src]

Add unit to the game world

Trait Implementations

impl Debug for UnitComponent[src]

impl Component for UnitComponent[src]

type Storage = VecStorage<Self>

Associated storage type for this component.

Auto Trait Implementations

Blanket Implementations

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Resource for T where
    T: Any + Send + Sync

impl<T> Any for T where
    T: Any

impl<T> Event for T where
    T: Send + Sync + 'static,