[−][src]Module rust_warrior::engine::systems
the "S" in ECS
There is a PlayerSystem, which
hooks into the player-controlled Warrior.
There is the SludgeSystem,
which (when a level contains sludges) performs sludge attacks if the
player is in range. And lastly there is the
UiSystem, which simply draws the
overhead map of floor and any units still alive after each turn is
executed.
Re-exports
pub use player::PlayerSystem; |
pub use sludge::SludgeSystem; |
pub use ui::UiSystem; |
Modules
| player | contains system for player-controlled interactions |
| sludge | contains system for sludge enemy AI |
| ui | contains system which prints out the state of the world |