Struct rosu_pp::any::ScoreState

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pub struct ScoreState {
    pub max_combo: u32,
    pub n_geki: u32,
    pub n_katu: u32,
    pub n300: u32,
    pub n100: u32,
    pub n50: u32,
    pub misses: u32,
}
Expand description

Aggregation for a score’s current state.

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§max_combo: u32

Maximum combo that the score has had so far. Not the maximum possible combo of the map so far.

Note that for osu!catch only fruits and droplets are considered for combo.

Irrelevant for osu!mania.

§n_geki: u32

Amount of current gekis (n320 for osu!mania).

§n_katu: u32

Amount of current katus (tiny droplet misses for osu!catch / n200 for osu!mania).

§n300: u32

Amount of current 300s (fruits for osu!catch).

§n100: u32

Amount of current 100s (droplets for osu!catch).

§n50: u32

Amount of current 50s (tiny droplets for osu!catch).

§misses: u32

Amount of current misses (fruits + droplets for osu!catch).

Implementations§

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impl ScoreState

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pub const fn new() -> Self

Create a new empty score state.

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pub fn total_hits(&self, mode: GameMode) -> u32

Return the total amount of hits by adding everything up based on the mode.

Trait Implementations§

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impl Clone for ScoreState

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fn clone(&self) -> ScoreState

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ScoreState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for ScoreState

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl From<CatchScoreState> for ScoreState

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fn from(state: CatchScoreState) -> Self

Converts to this type from the input type.
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impl From<ManiaScoreState> for ScoreState

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fn from(state: ManiaScoreState) -> Self

Converts to this type from the input type.
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impl From<OsuScoreState> for ScoreState

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fn from(state: OsuScoreState) -> Self

Converts to this type from the input type.
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impl From<ScoreState> for CatchScoreState

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fn from(state: ScoreState) -> Self

Converts to this type from the input type.
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impl From<ScoreState> for ManiaScoreState

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fn from(state: ScoreState) -> Self

Converts to this type from the input type.
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impl From<ScoreState> for OsuScoreState

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fn from(state: ScoreState) -> Self

Converts to this type from the input type.
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impl From<ScoreState> for TaikoScoreState

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fn from(state: ScoreState) -> Self

Converts to this type from the input type.
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impl From<TaikoScoreState> for ScoreState

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fn from(state: TaikoScoreState) -> Self

Converts to this type from the input type.
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impl PartialEq for ScoreState

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fn eq(&self, other: &ScoreState) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Eq for ScoreState

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impl StructuralPartialEq for ScoreState

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.