pub struct ManiaScoreState {
    pub n320: u32,
    pub n300: u32,
    pub n200: u32,
    pub n100: u32,
    pub n50: u32,
    pub misses: u32,
}
Expand description

Aggregation for a score’s current state.

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§n320: u32

Amount of current 320s.

§n300: u32

Amount of current 300s.

§n200: u32

Amount of current 200s.

§n100: u32

Amount of current 100s.

§n50: u32

Amount of current 50s.

§misses: u32

Amount of current misses.

Implementations§

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impl ManiaScoreState

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pub const fn new() -> Self

Create a new empty score state.

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pub const fn total_hits(&self) -> u32

Return the total amount of hits by adding everything up.

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pub fn accuracy(&self) -> f64

Calculate the accuracy between 0.0 and 1.0 for this state.

Trait Implementations§

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impl Clone for ManiaScoreState

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fn clone(&self) -> ManiaScoreState

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ManiaScoreState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for ManiaScoreState

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl From<ManiaScoreState> for ScoreState

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fn from(state: ManiaScoreState) -> Self

Converts to this type from the input type.
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impl From<ScoreState> for ManiaScoreState

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fn from(state: ScoreState) -> Self

Converts to this type from the input type.
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impl PartialEq for ManiaScoreState

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fn eq(&self, other: &ManiaScoreState) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Eq for ManiaScoreState

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impl StructuralPartialEq for ManiaScoreState

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.