Enum rosu_pp::model::mode::GameMode

source ·
pub enum GameMode {
    Osu,
    Taiko,
    Catch,
    Mania,
}
Expand description

An osu! gamemode.

Variants§

§

Osu

§

Taiko

§

Catch

§

Mania

Trait Implementations§

source§

impl Clone for GameMode

source§

fn clone(&self) -> GameMode

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
source§

impl Debug for GameMode

source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
source§

impl Default for GameMode

source§

fn default() -> GameMode

Returns the “default value” for a type. Read more
source§

impl From<u8> for GameMode

source§

fn from(mode: u8) -> GameMode

Converts to this type from the input type.
source§

impl FromStr for GameMode

§

type Err = ParseGameModeError

The associated error which can be returned from parsing.
source§

fn from_str(mode: &str) -> Result<GameMode, <GameMode as FromStr>::Err>

Parses a string s to return a value of this type. Read more
source§

impl PartialEq for GameMode

source§

fn eq(&self, other: &GameMode) -> bool

This method tests for self and other values to be equal, and is used by ==.
1.0.0 · source§

fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
source§

impl Copy for GameMode

source§

impl Eq for GameMode

source§

impl StructuralPartialEq for GameMode

Auto Trait Implementations§

Blanket Implementations§

source§

impl<T> Any for T
where T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T> Borrow<T> for T
where T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

source§

impl<T, U> Into<U> for T
where U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T> ToOwned for T
where T: Clone,

§

type Owned = T

The resulting type after obtaining ownership.
source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.