pub struct GameMutMap { /* private fields */ }Expand description
A wrapper to convert a immutable Game to a mutable one
Implementations§
Trait Implementations§
Source§impl GameMut for GameMutMap
impl GameMut for GameMutMap
fn step(&mut self, arguments: &StepArguments)
fn draw(&mut self, arguments: &DrawArguments) -> Image
fn render_audio(&mut self, arguments: &RenderAudioArguments) -> Sound
Auto Trait Implementations§
impl Freeze for GameMutMap
impl !RefUnwindSafe for GameMutMap
impl !Send for GameMutMap
impl !Sync for GameMutMap
impl Unpin for GameMutMap
impl !UnwindSafe for GameMutMap
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more