pub struct Node {
pub parent: Option<usize>,
pub children: Vec<usize>,
pub local_transform: Mat4,
pub object: Option<Labeled<Object>>,
pub directional_light: Option<DirectionalLightHandle>,
}
Expand description
Node in the gltf scene tree
Fields§
§parent: Option<usize>
The index of the parent node in the nodes array, if any.
children: Vec<usize>
The index of the children nodes in the nodes array
local_transform: Mat4
Transform of this node relative to its parents.
object: Option<Labeled<Object>>
Object for this node.
directional_light: Option<DirectionalLightHandle>
Directional light for this node.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Node
impl RefUnwindSafe for Node
impl Send for Node
impl Sync for Node
impl Unpin for Node
impl UnwindSafe for Node
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more