pub struct Node {
    pub parent: Option<usize>,
    pub children: Vec<usize>,
    pub local_transform: Mat4,
    pub object: Option<Labeled<Object>>,
    pub directional_light: Option<DirectionalLightHandle>,
}
Expand description

Node in the gltf scene tree

Fields

parent: Option<usize>

The index of the parent node in the nodes array, if any.

children: Vec<usize>

The index of the children nodes in the nodes array

local_transform: Mat4

Transform of this node relative to its parents.

object: Option<Labeled<Object>>

Object for this node.

directional_light: Option<DirectionalLightHandle>

Directional light for this node.

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