pub struct Object {
    pub primitives: Vec<ObjectHandle>,
    pub armature: Option<Armature>,
}
Expand description

Set of [ObjectHandle]s that correspond to a logical object in the node tree. When the node corresponds to an animated mesh, the armature will contain the necessary data to deform the primitives.

This is to a [ObjectHandle], as a Mesh is to a MeshPrimitive.

Fields

primitives: Vec<ObjectHandle>armature: Option<Armature>

Trait Implementations

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