gltf scene and model loader for rend3.
This crate attempts to map the concepts into gltf as best it can into rend3, but there is quite a variety of things that would be insane to properly represent.
To "just load a gltf/glb", look at the documentation for [load_gltf
] and
use the default [filesystem_io_func
].
Individual components of a gltf can be loaded with the other functions in this crate.
Supported Extensions
KHR_punctual_lights
KHR_texture_transform
KHR_material_unlit
Known Limitations
- Only the albedo texture's transform from
KHR_texture_transform
will be used. - Double sided materials are currently unsupported.