pub struct RaylibHandle(/* private fields */);
Expand description
The main interface into the Raylib API.
This is the way in which you will use the vast majority of Raylib’s functionality. A RaylibHandle
can be constructed using the init_window
function or through a RaylibBuilder
obtained with the init
function.
Implementations§
Source§impl RaylibHandle
impl RaylibHandle
pub fn load_automation_event_list( &self, file_name: Option<PathBuf>, ) -> AutomationEventList
pub fn set_automation_event_list(&self, l: &mut AutomationEventList)
pub fn set_automation_event_base_frame(&self, b: i32)
pub fn start_automation_event_recording(&self)
pub fn stop_automation_event_recording(&self)
Source§impl RaylibHandle
impl RaylibHandle
Sourcepub fn set_trace_log_callback(
&mut self,
cb: fn(TraceLogLevel, &str),
) -> Result<(), SetLogError<'_>>
👎Deprecated: Decoupled from RaylibHandle. Use set_trace_log_callback instead.
pub fn set_trace_log_callback( &mut self, cb: fn(TraceLogLevel, &str), ) -> Result<(), SetLogError<'_>>
Set custom trace log
Sourcepub fn set_save_file_data_callback(
&mut self,
cb: fn(&str, &[u8]) -> bool,
) -> Result<(), SetLogError<'_>>
👎Deprecated: Decoupled from RaylibHandle. Use set_save_file_data_callback instead.
pub fn set_save_file_data_callback( &mut self, cb: fn(&str, &[u8]) -> bool, ) -> Result<(), SetLogError<'_>>
Set custom file binary data saver
Sourcepub fn set_load_file_data_callback<'b>(
&mut self,
cb: fn(&str) -> Vec<u8>,
) -> Result<(), SetLogError<'_>>
👎Deprecated: Decoupled from RaylibHandle. Use set_load_file_data_callback instead.
pub fn set_load_file_data_callback<'b>( &mut self, cb: fn(&str) -> Vec<u8>, ) -> Result<(), SetLogError<'_>>
Set custom file binary data loader
Whatever you return from your callback will be intentionally leaked as Raylib is relied on to free it.
Sourcepub fn set_save_file_text_callback(
&mut self,
cb: fn(&str, &str) -> bool,
) -> Result<(), SetLogError<'_>>
👎Deprecated: Decoupled from RaylibHandle. Use set_save_file_text_callback instead.
pub fn set_save_file_text_callback( &mut self, cb: fn(&str, &str) -> bool, ) -> Result<(), SetLogError<'_>>
Set custom file text data saver
Sourcepub fn set_load_file_text_callback(
&mut self,
cb: fn(&str) -> String,
) -> Result<(), SetLogError<'_>>
👎Deprecated: Decoupled from RaylibHandle. Use set_load_file_text_callback instead.
pub fn set_load_file_text_callback( &mut self, cb: fn(&str) -> String, ) -> Result<(), SetLogError<'_>>
Set custom file text data loader
Whatever you return from your callback will be intentionally leaked as Raylib is relied on to free it.
Sourcepub fn set_audio_stream_callback(
&mut self,
stream: AudioStream<'_>,
cb: fn(&[u8]),
) -> Result<(), SetLogError<'_>>
👎Deprecated: Decoupled from RaylibHandle. Use set_audio_stream_callback instead.
pub fn set_audio_stream_callback( &mut self, stream: AudioStream<'_>, cb: fn(&[u8]), ) -> Result<(), SetLogError<'_>>
Audio thread callback to request new data
Source§impl RaylibHandle
impl RaylibHandle
Sourcepub fn update_camera(&self, camera: &mut Camera3D, mode: CameraMode)
pub fn update_camera(&self, camera: &mut Camera3D, mode: CameraMode)
Updates camera position for selected mode.
pub fn update_camera_pro( &self, camera: &mut Camera3D, movement: Vector3, rotation: Vector3, zoom: f32, )
Source§impl RaylibHandle
Seems like all draw commands must be issued from the main thread
impl RaylibHandle
Seems like all draw commands must be issued from the main thread
Sourcepub fn begin_drawing(&mut self, _: &RaylibThread) -> RaylibDrawHandle<'_>
pub fn begin_drawing(&mut self, _: &RaylibThread) -> RaylibDrawHandle<'_>
Setup canvas (framebuffer) to start drawing. Prefer using the closure version, RaylibHandle::draw. This version returns a handle that calls raylib_sys::EndDrawing at the end of the scope and is provided as a fallback incase you run into issues with closures(such as lifetime or performance reasons)
pub fn draw(&mut self, _: &RaylibThread, func: impl FnMut(RaylibDrawHandle<'_>))
Source§impl RaylibHandle
impl RaylibHandle
Sourcepub fn is_file_dropped(&self) -> bool
pub fn is_file_dropped(&self) -> bool
Checks if a file has been dropped into the window.
Sourcepub fn is_file_extension<A>(&self, file_name: A, file_ext: A) -> bool
pub fn is_file_extension<A>(&self, file_name: A, file_ext: A) -> bool
Checks a file’s extension.
Sourcepub fn application_directory(&self) -> String
pub fn application_directory(&self) -> String
Get the directory of the running application.
Sourcepub fn get_file_length<A>(&self, filename: A) -> i32
pub fn get_file_length<A>(&self, filename: A) -> i32
Get file length in bytes.
§Errors
This function will return an error if the supplied bytes contain an internal 0 byte. The NulError returned will contain the bytes as well as the position of the nul byte.
Sourcepub fn is_path_file<A>(&self, filename: A) -> bool
pub fn is_path_file<A>(&self, filename: A) -> bool
Check if a given path is a file or a directory
§Errors
This function will return an error if the supplied bytes contain an internal 0 byte. The NulError returned will contain the bytes as well as the position of the nul byte.
Sourcepub fn load_directory_files<A>(&self, dir_path: A) -> FilePathList
pub fn load_directory_files<A>(&self, dir_path: A) -> FilePathList
Load directory filepaths
Sourcepub fn load_directory_files_ex<A>(
&self,
dir_path: A,
filter: String,
scan_sub_dirs: bool,
) -> FilePathList
pub fn load_directory_files_ex<A>( &self, dir_path: A, filter: String, scan_sub_dirs: bool, ) -> FilePathList
Load directory filepaths with extension filtering and recursive directory scan
Sourcepub fn load_dropped_files(&self) -> DroppedFilePathList
pub fn load_dropped_files(&self) -> DroppedFilePathList
Check if a file has been dropped into window
Source§impl RaylibHandle
impl RaylibHandle
Sourcepub fn is_key_pressed(&self, key: KeyboardKey) -> bool
pub fn is_key_pressed(&self, key: KeyboardKey) -> bool
Detect if a key has been pressed once.
Sourcepub fn is_key_pressed_repeat(&self, key: KeyboardKey) -> bool
pub fn is_key_pressed_repeat(&self, key: KeyboardKey) -> bool
Check if a key has been pressed again
Sourcepub fn is_key_down(&self, key: KeyboardKey) -> bool
pub fn is_key_down(&self, key: KeyboardKey) -> bool
Detect if a key is being pressed.
Sourcepub fn is_key_released(&self, key: KeyboardKey) -> bool
pub fn is_key_released(&self, key: KeyboardKey) -> bool
Detect if a key has been released once.
Sourcepub fn is_key_up(&self, key: KeyboardKey) -> bool
pub fn is_key_up(&self, key: KeyboardKey) -> bool
Detect if a key is NOT being pressed.
Sourcepub fn get_key_pressed(&mut self) -> Option<KeyboardKey>
pub fn get_key_pressed(&mut self) -> Option<KeyboardKey>
Gets latest key pressed.
Sourcepub fn get_key_pressed_number(&mut self) -> Option<u32>
pub fn get_key_pressed_number(&mut self) -> Option<u32>
Gets latest key pressed.
Sourcepub fn get_char_pressed(&mut self) -> Option<char>
pub fn get_char_pressed(&mut self) -> Option<char>
Gets latest char (unicode) pressed
Sourcepub fn set_exit_key(&mut self, key: Option<KeyboardKey>)
pub fn set_exit_key(&mut self, key: Option<KeyboardKey>)
Sets a custom key to exit program (default is ESC).
Sourcepub fn is_gamepad_available(&self, gamepad: i32) -> bool
pub fn is_gamepad_available(&self, gamepad: i32) -> bool
Detect if a gamepad is available.
Sourcepub fn get_gamepad_name(&self, gamepad: i32) -> Option<String>
pub fn get_gamepad_name(&self, gamepad: i32) -> Option<String>
Returns gamepad internal name id.
Detect if a gamepad button has been pressed once.
Detect if a gamepad button is being pressed.
Detect if a gamepad button has been released once.
Detect if a gamepad button is NOT being pressed.
Gets the last gamepad button pressed.
Sourcepub fn get_gamepad_axis_count(&self, gamepad: i32) -> i32
pub fn get_gamepad_axis_count(&self, gamepad: i32) -> i32
Returns gamepad axis count for a gamepad.
Sourcepub fn get_gamepad_axis_movement(&self, gamepad: i32, axis: GamepadAxis) -> f32
pub fn get_gamepad_axis_movement(&self, gamepad: i32, axis: GamepadAxis) -> f32
Returns axis movement value for a gamepad axis.
Detect if a mouse button has been pressed once.
Detect if a mouse button is being pressed.
Detect if a mouse button has been released once.
Detect if a mouse button is NOT being pressed.
Sourcepub fn get_mouse_x(&self) -> i32
pub fn get_mouse_x(&self) -> i32
Returns mouse position X.
Sourcepub fn get_mouse_y(&self) -> i32
pub fn get_mouse_y(&self) -> i32
Returns mouse position Y.
Sourcepub fn get_mouse_position(&self) -> Vector2
pub fn get_mouse_position(&self) -> Vector2
Returns mouse position.
Sourcepub fn get_mouse_delta(&self) -> Vector2
pub fn get_mouse_delta(&self) -> Vector2
Returns mouse delta between frames.
Sourcepub fn set_mouse_position(&mut self, position: impl Into<Vector2>)
pub fn set_mouse_position(&mut self, position: impl Into<Vector2>)
Sets mouse position.
Sourcepub fn set_mouse_offset(&mut self, offset: impl Into<Vector2>)
pub fn set_mouse_offset(&mut self, offset: impl Into<Vector2>)
Sets mouse offset.
Sourcepub fn set_mouse_scale(&mut self, scale_x: f32, scale_y: f32)
pub fn set_mouse_scale(&mut self, scale_x: f32, scale_y: f32)
Sets mouse scaling.
Sourcepub fn get_mouse_wheel_move(&self) -> f32
pub fn get_mouse_wheel_move(&self) -> f32
Get mouse wheel movement for X or Y, whichever is larger
Sourcepub fn get_mouse_wheel_move_v(&self) -> Vector2
pub fn get_mouse_wheel_move_v(&self) -> Vector2
Get mouse wheel movement for both X and Y
Sourcepub fn get_touch_x(&self) -> i32
pub fn get_touch_x(&self) -> i32
Returns touch position X for touch point 0 (relative to screen size).
Sourcepub fn get_touch_y(&self) -> i32
pub fn get_touch_y(&self) -> i32
Returns touch position Y for touch point 0 (relative to screen size).
Sourcepub fn get_touch_position(&self, index: u32) -> Vector2
pub fn get_touch_position(&self, index: u32) -> Vector2
Returns touch position XY for a touch point index (relative to screen size).
Sourcepub fn set_gestures_enabled(&self, gesture_flags: u32)
pub fn set_gestures_enabled(&self, gesture_flags: u32)
Enables a set of gestures using flags.
Sourcepub fn set_gamepad_mappings(&self, bind: &[c_char]) -> i32
pub fn set_gamepad_mappings(&self, bind: &[c_char]) -> i32
Set internal gamepad mappings (SDL_GameControllerDB)
Sourcepub fn set_gamepad_vibration(
&mut self,
gamepad: i32,
left_motor: f32,
right_motor: f32,
duration: f32,
)
pub fn set_gamepad_vibration( &mut self, gamepad: i32, left_motor: f32, right_motor: f32, duration: f32, )
Set gamepad vibration for both motors
Sourcepub fn is_gesture_detected(&self, gesture: Gesture) -> bool
pub fn is_gesture_detected(&self, gesture: Gesture) -> bool
Checks if a gesture have been detected.
Sourcepub fn get_gesture_detected(&self) -> Gesture
pub fn get_gesture_detected(&self) -> Gesture
Gets latest detected gesture.
Sourcepub fn get_touch_point_id(&self, index: u32) -> i32
pub fn get_touch_point_id(&self, index: u32) -> i32
Get touch point identifier for given index
Sourcepub fn get_touch_point_count(&self) -> u32
pub fn get_touch_point_count(&self) -> u32
Gets touch points count.
Sourcepub fn get_gesture_hold_duration(&self) -> f32
pub fn get_gesture_hold_duration(&self) -> f32
Gets gesture hold time in milliseconds.
Sourcepub fn get_gesture_drag_vector(&self) -> Vector2
pub fn get_gesture_drag_vector(&self) -> Vector2
Gets gesture drag vector.
Sourcepub fn get_gesture_drag_angle(&self) -> f32
pub fn get_gesture_drag_angle(&self) -> f32
Gets gesture drag angle.
Sourcepub fn get_gesture_pinch_vector(&self) -> Vector2
pub fn get_gesture_pinch_vector(&self) -> Vector2
Gets gesture pinch delta.
Sourcepub fn get_gesture_pinch_angle(&self) -> f32
pub fn get_gesture_pinch_angle(&self) -> f32
Gets gesture pinch angle.
Source§impl RaylibHandle
impl RaylibHandle
Sourcepub fn set_trace_log(&self, types: TraceLogLevel)
pub fn set_trace_log(&self, types: TraceLogLevel)
Set the current threshold (minimum) log level
Sourcepub fn trace_log(&self, msg_type: TraceLogLevel, text: &str)
pub fn trace_log(&self, msg_type: TraceLogLevel, text: &str)
Writes a trace log message (Log::INFO
, Log::WARNING
, Log::ERROR
, Log::DEBUG
).
Source§impl RaylibHandle
impl RaylibHandle
Sourcepub fn load_random_sequence<'a>(
&self,
num: Range<i32>,
count: u32,
) -> RandomSequence<'a>
pub fn load_random_sequence<'a>( &self, num: Range<i32>, count: u32, ) -> RandomSequence<'a>
Load random values sequence, no values repeated
Sourcepub fn load_image_from_screen(&self, _: &RaylibThread) -> Image
pub fn load_image_from_screen(&self, _: &RaylibThread) -> Image
Load pixels from the screen into a CPU image
Sourcepub fn take_screenshot(&mut self, _: &RaylibThread, filename: &str)
pub fn take_screenshot(&mut self, _: &RaylibThread, filename: &str)
Takes a screenshot of current screen (saved a .png)
Sourcepub fn get_random_value<T: From<i32>>(&self, num: Range<i32>) -> T
pub fn get_random_value<T: From<i32>>(&self, num: Range<i32>) -> T
Returns a random value between min and max (both included)
use raylib::*;
fn main() {
let (mut rl, thread) = ...;
let r = rl.get_random_value(0, 10);
println!("random value: {}", r);
}
Sourcepub fn set_random_seed(&mut self, seed: u32)
pub fn set_random_seed(&mut self, seed: u32)
Set the seed for random number generation
Source§impl RaylibHandle
impl RaylibHandle
Sourcepub fn load_model(
&mut self,
_: &RaylibThread,
filename: &str,
) -> Result<Model, Error>
pub fn load_model( &mut self, _: &RaylibThread, filename: &str, ) -> Result<Model, Error>
Loads model from files (mesh and material).
pub fn load_model_from_mesh( &mut self, _: &RaylibThread, mesh: WeakMesh, ) -> Result<Model, Error>
pub fn load_model_animations( &mut self, _: &RaylibThread, filename: &str, ) -> Result<Vec<ModelAnimation>, Error>
pub fn update_model_animation( &mut self, _: &RaylibThread, model: impl AsMut<Model>, anim: impl AsRef<ModelAnimation>, frame: i32, )
pub fn update_model_animation_bones( &mut self, _: &RaylibThread, model: impl AsMut<Model>, anim: impl AsRef<ModelAnimation>, frame: i32, )
Source§impl RaylibHandle
impl RaylibHandle
pub fn load_material_default(&self, _: &RaylibThread) -> WeakMaterial
Sourcepub unsafe fn unload_material(
&mut self,
_: &RaylibThread,
material: WeakMaterial,
)
pub unsafe fn unload_material( &mut self, _: &RaylibThread, material: WeakMaterial, )
Weak materials will leak memeory if they are not unlaoded Unload material from GPU memory (VRAM)
Sourcepub unsafe fn unload_model(&mut self, _: &RaylibThread, model: WeakModel)
pub unsafe fn unload_model(&mut self, _: &RaylibThread, model: WeakModel)
Weak models will leak memeory if they are not unlaoded Unload model from GPU memory (VRAM)
Sourcepub unsafe fn unload_model_animation(
&mut self,
_: &RaylibThread,
model_animation: WeakModelAnimation,
)
pub unsafe fn unload_model_animation( &mut self, _: &RaylibThread, model_animation: WeakModelAnimation, )
Weak model_animations will leak memeory if they are not unlaoded Unload model_animation from GPU memory (VRAM)
Sourcepub unsafe fn unload_mesh(&mut self, _: &RaylibThread, mesh: WeakMesh)
pub unsafe fn unload_mesh(&mut self, _: &RaylibThread, mesh: WeakMesh)
Weak meshs will leak memeory if they are not unlaoded Unload mesh from GPU memory (VRAM)
Source§impl RaylibHandle
impl RaylibHandle
Sourcepub fn load_shader(
&mut self,
_: &RaylibThread,
vs_filename: Option<&str>,
fs_filename: Option<&str>,
) -> Shader
pub fn load_shader( &mut self, _: &RaylibThread, vs_filename: Option<&str>, fs_filename: Option<&str>, ) -> Shader
Loads a custom shader and binds default locations.
Sourcepub fn load_shader_from_memory(
&mut self,
_: &RaylibThread,
vs_code: Option<&str>,
fs_code: Option<&str>,
) -> Shader
pub fn load_shader_from_memory( &mut self, _: &RaylibThread, vs_code: Option<&str>, fs_code: Option<&str>, ) -> Shader
Loads shader from code strings and binds default locations.
Source§impl RaylibHandle
impl RaylibHandle
pub fn get_codepoint_count(text: &str) -> i32
pub fn unload_font(&mut self, font: WeakFont)
Sourcepub fn load_font(
&mut self,
_: &RaylibThread,
filename: &str,
) -> Result<Font, Error>
pub fn load_font( &mut self, _: &RaylibThread, filename: &str, ) -> Result<Font, Error>
Loads font from file into GPU memory (VRAM).
Sourcepub fn load_font_ex(
&mut self,
_: &RaylibThread,
filename: &str,
font_size: i32,
chars: Option<&str>,
) -> Result<Font, Error>
pub fn load_font_ex( &mut self, _: &RaylibThread, filename: &str, font_size: i32, chars: Option<&str>, ) -> Result<Font, Error>
Loads font from file with extended parameters. Supplying None for chars loads the entire character set.
Sourcepub fn load_font_from_image(
&mut self,
_: &RaylibThread,
image: &Image,
key: impl Into<Color>,
first_char: i32,
) -> Result<Font, Error>
pub fn load_font_from_image( &mut self, _: &RaylibThread, image: &Image, key: impl Into<Color>, first_char: i32, ) -> Result<Font, Error>
Load font from Image (XNA style)
Sourcepub fn load_font_from_memory(
&mut self,
_: &RaylibThread,
file_type: &str,
file_data: &[u8],
font_size: i32,
chars: Option<&str>,
) -> Result<Font, Error>
pub fn load_font_from_memory( &mut self, _: &RaylibThread, file_type: &str, file_data: &[u8], font_size: i32, chars: Option<&str>, ) -> Result<Font, Error>
Load font data from a given memory buffer.
file_type
refers to the extension, e.g. “.ttf”.
You can pass Some(…) to chars to get the desired charaters, or None to get the whole set.
Sourcepub fn load_font_data(
&mut self,
data: &[u8],
font_size: i32,
chars: Option<&str>,
sdf: i32,
) -> Option<RSliceGlyphInfo>
pub fn load_font_data( &mut self, data: &[u8], font_size: i32, chars: Option<&str>, sdf: i32, ) -> Option<RSliceGlyphInfo>
Loads font data for further use (see also Font::from_data
).
Now supports .tiff
Source§impl RaylibHandle
impl RaylibHandle
Sourcepub fn get_font_default(&self) -> WeakFont
pub fn get_font_default(&self) -> WeakFont
Gets the default font.
Sourcepub fn measure_text(&self, text: &str, font_size: i32) -> i32
pub fn measure_text(&self, text: &str, font_size: i32) -> i32
Measures string width in pixels for default font.
pub fn set_text_line_spacing(&self, spacing: i32)
Source§impl RaylibHandle
impl RaylibHandle
Sourcepub fn load_texture(
&mut self,
_: &RaylibThread,
filename: &str,
) -> Result<Texture2D, Error>
pub fn load_texture( &mut self, _: &RaylibThread, filename: &str, ) -> Result<Texture2D, Error>
Loads texture from file into GPU memory (VRAM).
Sourcepub fn load_texture_cubemap(
&mut self,
_: &RaylibThread,
image: &Image,
layout: CubemapLayout,
) -> Result<Texture2D, Error>
pub fn load_texture_cubemap( &mut self, _: &RaylibThread, image: &Image, layout: CubemapLayout, ) -> Result<Texture2D, Error>
Load cubemap from image, multiple image cubemap layouts supported
Sourcepub fn load_texture_from_image(
&mut self,
_: &RaylibThread,
image: &Image,
) -> Result<Texture2D, Error>
pub fn load_texture_from_image( &mut self, _: &RaylibThread, image: &Image, ) -> Result<Texture2D, Error>
Loads texture from image data.
Sourcepub fn load_render_texture(
&mut self,
_: &RaylibThread,
width: u32,
height: u32,
) -> Result<RenderTexture2D, Error>
pub fn load_render_texture( &mut self, _: &RaylibThread, width: u32, height: u32, ) -> Result<RenderTexture2D, Error>
Loads texture for rendering (framebuffer).
Source§impl RaylibHandle
impl RaylibHandle
Sourcepub unsafe fn unload_texture(
&mut self,
_: &RaylibThread,
texture: WeakTexture2D,
)
pub unsafe fn unload_texture( &mut self, _: &RaylibThread, texture: WeakTexture2D, )
Weak Textures will leak memeory if they are not unlaoded Unload textures from GPU memory (VRAM)
Sourcepub unsafe fn unload_render_texture(
&mut self,
_: &RaylibThread,
texture: WeakRenderTexture2D,
)
pub unsafe fn unload_render_texture( &mut self, _: &RaylibThread, texture: WeakRenderTexture2D, )
Weak RenderTextures will leak memeory if they are not unlaoded Unload RenderTextures from GPU memory (VRAM)
Source§impl RaylibHandle
impl RaylibHandle
pub fn load_vr_stereo_config( &mut self, _: &RaylibThread, device: impl Into<VrDeviceInfo>, ) -> VrStereoConfig
Source§impl RaylibHandle
impl RaylibHandle
Source§impl RaylibHandle
impl RaylibHandle
Sourcepub fn get_screen_to_world_ray(
&self,
mouse_position: impl Into<Vector2>,
camera: impl Into<Camera>,
) -> Ray
pub fn get_screen_to_world_ray( &self, mouse_position: impl Into<Vector2>, camera: impl Into<Camera>, ) -> Ray
Get a ray trace from screen position (i.e mouse)
Sourcepub fn get_screen_to_world_ray_ex(
&self,
mouse_position: impl Into<Vector2>,
camera: impl Into<Camera>,
width: i32,
height: i32,
) -> Ray
pub fn get_screen_to_world_ray_ex( &self, mouse_position: impl Into<Vector2>, camera: impl Into<Camera>, width: i32, height: i32, ) -> Ray
Get a ray trace from screen position (i.e mouse) in a viewport
Sourcepub fn get_world_to_screen(
&self,
position: impl Into<Vector3>,
camera: impl Into<Camera>,
) -> Vector2
pub fn get_world_to_screen( &self, position: impl Into<Vector3>, camera: impl Into<Camera>, ) -> Vector2
Returns the screen space position for a 3d world space position
Sourcepub fn get_world_to_screen2D(
&self,
position: impl Into<Vector2>,
camera: impl Into<Camera2D>,
) -> Vector2
pub fn get_world_to_screen2D( &self, position: impl Into<Vector2>, camera: impl Into<Camera2D>, ) -> Vector2
Returns the screen space position for a 2d camera world space position
Source§impl RaylibHandle
impl RaylibHandle
Source§impl RaylibHandle
impl RaylibHandle
Sourcepub fn window_should_close(&self) -> bool
pub fn window_should_close(&self) -> bool
Checks if KEY_ESCAPE
or Close icon was pressed.
Do not call on web unless you are compiling with asyncify.
Sourcepub fn is_window_ready(&self) -> bool
pub fn is_window_ready(&self) -> bool
Checks if window has been initialized successfully.
Sourcepub fn maximize_window(&mut self)
pub fn maximize_window(&mut self)
Set window state: maximized, if resizable
Sourcepub fn minimize_window(&mut self)
pub fn minimize_window(&mut self)
Set window state: minimized, if resizable
Sourcepub fn restore_window(&mut self)
pub fn restore_window(&mut self)
Set window state: not minimized/maximized
Sourcepub fn is_window_maximized(&self) -> bool
pub fn is_window_maximized(&self) -> bool
Check if window is currently maximized
Sourcepub fn is_window_minimized(&self) -> bool
pub fn is_window_minimized(&self) -> bool
Checks if window has been minimized (or lost focus).
Sourcepub fn is_window_resized(&self) -> bool
pub fn is_window_resized(&self) -> bool
Checks if window has been resized.
Checks if window has been hidden.
Sourcepub fn is_window_fullscreen(&self) -> bool
pub fn is_window_fullscreen(&self) -> bool
Returns whether or not window is in fullscreen mode
pub fn is_window_focused(&self) -> bool
Sourcepub fn get_window_scale_dpi(&self) -> Vector2
pub fn get_window_scale_dpi(&self) -> Vector2
Check if window is currently focused (only PLATFORM_DESKTOP)
Sourcepub fn is_cursor_on_screen(&self) -> bool
pub fn is_cursor_on_screen(&self) -> bool
Check if cursor is on the current screen.
Sourcepub fn set_mouse_cursor(&self, cursor: MouseCursor)
pub fn set_mouse_cursor(&self, cursor: MouseCursor)
Set mouse cursor
Sourcepub fn toggle_fullscreen(&mut self)
pub fn toggle_fullscreen(&mut self)
Toggles fullscreen mode (only on desktop platforms).
Sourcepub fn set_window_state(&mut self, state: WindowState)
pub fn set_window_state(&mut self, state: WindowState)
Set window configuration state using flags
Sourcepub fn clear_window_state(&mut self, state: WindowState)
pub fn clear_window_state(&mut self, state: WindowState)
Clear window configuration state flags
Sourcepub fn get_window_state(&self) -> WindowState
pub fn get_window_state(&self) -> WindowState
Get the window config state
Sourcepub fn set_window_icon(&mut self, image: impl AsRef<Image>)
pub fn set_window_icon(&mut self, image: impl AsRef<Image>)
Sets icon for window (only on desktop platforms).
pub fn set_window_icons(&mut self, images: &mut [Image])
Sourcepub fn set_window_title(&self, _: &RaylibThread, title: &str)
pub fn set_window_title(&self, _: &RaylibThread, title: &str)
Sets title for window (only on desktop platforms).
Sourcepub fn set_window_position(&mut self, x: i32, y: i32)
pub fn set_window_position(&mut self, x: i32, y: i32)
Sets window position on screen (only on desktop platforms).
Sourcepub fn set_window_monitor(&mut self, monitor: i32)
pub fn set_window_monitor(&mut self, monitor: i32)
Sets monitor for the current window (fullscreen mode).
Sourcepub fn set_window_min_size(&mut self, width: i32, height: i32)
pub fn set_window_min_size(&mut self, width: i32, height: i32)
Sets minimum window dimensions (for FLAG_WINDOW_RESIZABLE
).
Sourcepub fn set_window_max_size(&mut self, width: i32, height: i32)
pub fn set_window_max_size(&mut self, width: i32, height: i32)
Sets maximum window dimensions (for FLAG_WINDOW_RESIZABLE
).
Sourcepub fn set_window_size(&mut self, width: i32, height: i32)
pub fn set_window_size(&mut self, width: i32, height: i32)
Sets window dimensions.
Sourcepub fn set_window_opacity(&mut self, opacity: f32)
pub fn set_window_opacity(&mut self, opacity: f32)
Set window opacity, value opacity is between 0.0 and 1.0
Sourcepub fn get_render_width(&self) -> i32
pub fn get_render_width(&self) -> i32
Get current render width which is equal to screen width * dpi scale
Sourcepub fn get_render_height(&self) -> i32
pub fn get_render_height(&self) -> i32
Get current render width which is equal to screen height * dpi scale
Sourcepub fn get_screen_width(&self) -> i32
pub fn get_screen_width(&self) -> i32
Get current screen height which is equal to screen height * dpi scale
Sourcepub fn get_screen_height(&self) -> i32
pub fn get_screen_height(&self) -> i32
Gets current screen height.
Sourcepub fn get_window_position(&self) -> Vector2
pub fn get_window_position(&self) -> Vector2
Get window position
pub fn toggle_borderless_windowed(&self)
pub fn set_window_focused(&self)
Source§impl RaylibHandle
impl RaylibHandle
Sourcepub fn show_cursor(&mut self)
pub fn show_cursor(&mut self)
Shows mouse cursor.
Sourcepub fn hide_cursor(&mut self)
pub fn hide_cursor(&mut self)
Hides mouse cursor.
Checks if mouse cursor is not visible.
Sourcepub fn enable_cursor(&mut self)
pub fn enable_cursor(&mut self)
Enables mouse cursor (unlock cursor).
Sourcepub fn disable_cursor(&mut self)
pub fn disable_cursor(&mut self)
Disables mouse cursor (lock cursor).
Sourcepub unsafe fn get_window_handle(&mut self) -> *mut c_void
pub unsafe fn get_window_handle(&mut self) -> *mut c_void
Get native window handle
Source§impl RaylibHandle
Global gui modification functions
impl RaylibHandle
Global gui modification functions
Sourcepub fn gui_enable(&mut self)
pub fn gui_enable(&mut self)
Enable gui controls (global state)
Sourcepub fn gui_disable(&mut self)
pub fn gui_disable(&mut self)
Disable gui controls (global state)
Sourcepub fn gui_unlock(&mut self)
pub fn gui_unlock(&mut self)
Unlock gui controls (global state)
pub fn gui_fade(&mut self, color: Color, alpha: f32) -> Color
Sourcepub fn gui_set_state(&mut self, state: GuiState)
pub fn gui_set_state(&mut self, state: GuiState)
Set gui state (global state)
Sourcepub fn gui_get_state(&mut self) -> GuiState
pub fn gui_get_state(&mut self) -> GuiState
Get gui state (global state)
Sourcepub fn gui_set_font(&mut self, font: impl AsRef<Font>)
pub fn gui_set_font(&mut self, font: impl AsRef<Font>)
Set gui custom font (global state)
Sourcepub fn gui_get_font(&mut self) -> WeakFont
pub fn gui_get_font(&mut self) -> WeakFont
Get gui custom font (global state)
Sourcepub fn gui_set_style(
&mut self,
control: GuiControl,
property: impl GuiProperty,
value: i32,
)
pub fn gui_set_style( &mut self, control: GuiControl, property: impl GuiProperty, value: i32, )
Set one style property
Sourcepub fn gui_get_style(
&mut self,
control: GuiControl,
property: impl GuiProperty,
) -> i32
pub fn gui_get_style( &mut self, control: GuiControl, property: impl GuiProperty, ) -> i32
Get one style property
Sourcepub fn gui_load_style(&mut self, filename: &str)
pub fn gui_load_style(&mut self, filename: &str)
Load style file (.rgs)
Sourcepub fn gui_load_style_default(&mut self)
pub fn gui_load_style_default(&mut self)
Load style default over global style
Sourcepub fn gui_enable_tooltip(&mut self)
pub fn gui_enable_tooltip(&mut self)
Enable gui tooltips (global state)
Sourcepub fn gui_disable_tooltip(&mut self)
pub fn gui_disable_tooltip(&mut self)
Disable gui tooltips (global state)
Sourcepub fn gui_set_tooltip(&mut self, tooltip: &str)
pub fn gui_set_tooltip(&mut self, tooltip: &str)
Set tooltip string