Struct Vector3

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#[repr(C)]
pub struct Vector3 { pub x: f32, pub y: f32, pub z: f32, }

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§x: f32§y: f32§z: f32

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impl Vector3

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pub const fn new(x: f32, y: f32, z: f32) -> Vector3

Returns a new Vector3 with specified components.

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pub fn up() -> Vector3

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pub fn forward() -> Vector3

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pub fn right() -> Vector3

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pub fn left() -> Vector3

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pub fn zero() -> Vector3

Returns a new Vector3 with all components set to zero.

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pub fn one() -> Vector3

Returns a new Vector3 with all components set to one.

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pub fn cross(&self, v: Vector3) -> Vector3

Returns a new Vector3 containing the cross product between self and vector v.

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pub fn perpendicular(&self) -> Vector3

Returns a new Vector3 perpendicular to self.

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pub fn length(&self) -> f32

Calculates the vector length.

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pub fn dot(&self, v: Vector3) -> f32

Calculates the dot product with vector v.

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pub fn distance_to(&self, v: Vector3) -> f32

Calculates the distance towards vector v.

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pub fn scale(&mut self, scale: f32)

Scales the vector by multiplying both components by scale.

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pub fn scale_by(&self, scale: f32) -> Vector3

Returns a new Vector3 with components scaled by scale.

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pub fn normalize(&mut self)

Normalizes the current vector.

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pub fn normalized(&self) -> Vector3

Returns a new Vector3 with normalized components from the current vector.

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pub fn ortho_normalize(&mut self, v: &mut Vector3)

Normalizes and changes both self and v to be orthogonal to eachother.

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pub fn transform(&mut self, mat: Matrix)

Transforms the current vector using Matrix mat.

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pub fn transform_with(&self, mat: Matrix) -> Vector3

Returns a new Vector3 containing components transformed by Matrix mat.

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pub fn rotate(&mut self, q: Quaternion)

Rotates the current vector using Quaternion q.

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pub fn rotate_by(&self, q: Quaternion) -> Vector3

Returns a new Vector3 with components rotated by Quaternion q.

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pub fn lerp(&self, v: Vector3, amount: f32) -> Vector3

Returns a new Vector3 with componenets linearly interpolated by amount towards vector v.

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pub fn reflect(&mut self, normal: Vector3)

Reflects the current vector from normal.

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pub fn reflect_from(&self, normal: Vector3) -> Vector3

Returns a new Vector3 reflected from the current vector using normal.

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pub fn min(&self, v: Vector3) -> Vector3

Returns a new Vector3 containing the minimum of each corresponding component.

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pub fn max(&self, v: Vector3) -> Vector3

Returns a new Vector3 containing the maximum of each corresponding component.

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pub fn barycenter(&self, a: Vector3, b: Vector3, c: Vector3) -> Vector3

Returns barycenter coordinates (u, v, w) from point p (current vector) with respect to triangle (a, b, c).

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pub fn to_array(&self) -> [f32; 3]

Returns a 3-length f32 array containing components [x, y, z] of the current vector.

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pub fn clamp(&self, num: Range<f32>) -> Vector3

Returns a new Vector3 with componenets clamp to a certain interval.

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impl Add<f32> for Vector3

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type Output = Vector3

The resulting type after applying the + operator.
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fn add(self, value: f32) -> Self

Performs the + operation. Read more
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impl Add for Vector3

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type Output = Vector3

The resulting type after applying the + operator.
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fn add(self, v: Vector3) -> Self

Performs the + operation. Read more
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impl AddAssign<f32> for Vector3

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fn add_assign(&mut self, value: f32)

Performs the += operation. Read more
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impl AddAssign for Vector3

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fn add_assign(&mut self, v: Vector3)

Performs the += operation. Read more
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impl Clone for Vector3

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fn clone(&self) -> Vector3

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Vector3

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Vector3

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fn default() -> Vector3

Returns the “default value” for a type. Read more
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impl Div<f32> for Vector3

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type Output = Vector3

The resulting type after applying the / operator.
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fn div(self, value: f32) -> Self

Performs the / operation. Read more
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impl Div for Vector3

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type Output = Vector3

The resulting type after applying the / operator.
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fn div(self, v: Vector3) -> Self

Performs the / operation. Read more
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impl DivAssign<f32> for Vector3

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fn div_assign(&mut self, value: f32)

Performs the /= operation. Read more
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impl DivAssign for Vector3

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fn div_assign(&mut self, v: Vector3)

Performs the /= operation. Read more
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impl From<&Vector3> for Vector3

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fn from(v: &Vector3) -> Vector3

Converts to this type from the input type.
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impl From<(f32, f32, f32)> for Vector3

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fn from((x, y, z): (f32, f32, f32)) -> Vector3

Converts to this type from the input type.
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impl From<Vector3> for Vector3

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fn from(v: Vector3) -> Vector3

Converts to this type from the input type.
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impl From<Vector3> for Vector3

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fn from(v: Vector3) -> Self

Converts to this type from the input type.
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impl Mul<f32> for Vector3

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type Output = Vector3

The resulting type after applying the * operator.
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fn mul(self, value: f32) -> Self

Performs the * operation. Read more
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impl Mul for Vector3

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type Output = Vector3

The resulting type after applying the * operator.
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fn mul(self, v: Vector3) -> Self

Performs the * operation. Read more
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impl MulAssign<f32> for Vector3

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fn mul_assign(&mut self, value: f32)

Performs the *= operation. Read more
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impl MulAssign for Vector3

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fn mul_assign(&mut self, v: Vector3)

Performs the *= operation. Read more
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impl Neg for Vector3

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type Output = Vector3

The resulting type after applying the - operator.
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fn neg(self) -> Self

Performs the unary - operation. Read more
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impl PartialEq for Vector3

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fn eq(&self, other: &Vector3) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl ShaderV for Vector3

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const UNIFORM_TYPE: ShaderUniformDataType = ShaderUniformDataType::SHADER_UNIFORM_VEC3

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unsafe fn value(&self) -> *const c_void

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impl Sub<f32> for Vector3

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type Output = Vector3

The resulting type after applying the - operator.
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fn sub(self, value: f32) -> Self

Performs the - operation. Read more
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impl Sub for Vector3

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type Output = Vector3

The resulting type after applying the - operator.
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fn sub(self, v: Vector3) -> Self

Performs the - operation. Read more
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impl SubAssign<f32> for Vector3

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fn sub_assign(&mut self, value: f32)

Performs the -= operation. Read more
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impl SubAssign for Vector3

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fn sub_assign(&mut self, v: Vector3)

Performs the -= operation. Read more
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impl Copy for Vector3

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impl StructuralPartialEq for Vector3

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.