Module raylib::core[][src]

Modules

Contains code related to audio. RaylibAudio plays sounds and music.

Utility code for using Raylib Camera3D and Camera2D

Common collision handling code

Color manipulation helpers

Data manipulation functions. Compress and Decompress with DEFLATE

Contains code related to drawing. Types that can be set as a surface to draw will implement the RaylibDraw trait

File manipulation functions. Should be parity with std::fs except on emscripten

Keyboard, Controller, and Mouse related functions

Useful functions that don’t fit anywhere else

3D Model, Mesh, and Animation

Code for the safe manipulation of shaders

Text and Font related functions Text manipulation functions are super unsafe so use rust String functions

Image and texture related functions

Vr related functions

Window manipulation functions

Structs

A builder that allows more customization of the game window shown to the user before the RaylibHandle is created.

The main interface into the Raylib API.

This token is used to ensure certain functions are only running on the same thread raylib was initialized from. This is useful for architectures like macos where cocoa can only be called from one thread.

Functions

Creates a RaylibBuilder for choosing window options before initialization.