[][src]Struct ray::scene::Intersection

pub struct Intersection<'a> {
    pub position: Vector,
    pub normal: UnitVector,
    pub sphere: &'a Sphere,
}

Fields

position: Vectornormal: UnitVectorsphere: &'a Sphere

Trait Implementations

impl<'a> AlmostEqual for Intersection<'a>[src]

impl<'a> Clone for Intersection<'a>[src]

impl<'a> Copy for Intersection<'a>[src]

impl<'a> Debug for Intersection<'a>[src]

Auto Trait Implementations

impl<'a> RefUnwindSafe for Intersection<'a>

impl<'a> Send for Intersection<'a>

impl<'a> Sync for Intersection<'a>

impl<'a> Unpin for Intersection<'a>

impl<'a> UnwindSafe for Intersection<'a>

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.