[][src]Struct ray::scene::Sphere

pub struct Sphere {
    pub center: Vector,
    pub radius: f32,
    pub material: Material,
}

Fields

center: Vectorradius: f32material: Material

Methods

impl Sphere[src]

pub fn intersect_ray<'a>(&'a self, ray: &Ray) -> Option<Intersection<'a>>[src]

Trait Implementations

impl AlmostEqual for Sphere[src]

impl Clone for Sphere[src]

impl Copy for Sphere[src]

impl Debug for Sphere[src]

Auto Trait Implementations

impl RefUnwindSafe for Sphere

impl Send for Sphere

impl Sync for Sphere

impl Unpin for Sphere

impl UnwindSafe for Sphere

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.