fn almost_equal(&self, other: &Self) -> bool
impl AlmostEqual for f32
[src]fn almost_equal(&self, other: &f32) -> bool
[src]impl<T: AlmostEqual> AlmostEqual for Option<T>
[src]fn almost_equal(&self, other: &Option<T>) -> bool
[src]impl AlmostEqual for Color
[src]fn almost_equal(&self, other: &Color) -> bool
[src]impl AlmostEqual for Ray
[src]fn almost_equal(&self, other: &Ray) -> bool
[src]impl AlmostEqual for Sphere
[src]fn almost_equal(&self, other: &Sphere) -> bool
[src]impl AlmostEqual for UnitVector
[src]fn almost_equal(&self, other: &UnitVector) -> bool
[src]impl AlmostEqual for Vector
[src]fn almost_equal(&self, other: &Vector) -> bool
[src]impl<'a> AlmostEqual for Intersection<'a>
[src]fn almost_equal(&self, other: &Intersection) -> bool
[src]