TreeView

Struct TreeView 

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pub struct TreeView<'a, T> { /* private fields */ }
Expand description

Tree view widget.

A widget for rendering hierarchical tree data with expand/collapse functionality, custom rendering, and selection highlighting.

§Type Parameters

  • T - The type of data stored in tree nodes.

§Example

use ratatui_toolkit::tree_view::{TreeNode, TreeView};

let nodes = vec![TreeNode::new("Root")];
let tree = TreeView::new(nodes)
    .render_fn(|data, state| {
        ratatui::text::Line::from(*data)
    });

Implementations§

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impl<'a, T> TreeView<'a, T>

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pub fn new(nodes: Vec<TreeNode<T>>) -> Self

Creates a new tree view with nodes.

§Arguments
  • nodes - The root nodes of the tree.
§Returns

A new TreeView with default settings.

§Example
use ratatui_toolkit::tree_view::{TreeNode, TreeView};

let nodes = vec![TreeNode::new("Item")];
let tree = TreeView::new(nodes);
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impl<'a, T> TreeView<'a, T>

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pub fn block(self, block: Block<'a>) -> Self

Sets the block to wrap the tree.

§Arguments
  • block - The block to wrap the tree view.
§Returns

Self for method chaining.

§Example
use ratatui::widgets::{Block, Borders};
use ratatui_toolkit::tree_view::{TreeNode, TreeView};

let nodes = vec![TreeNode::new("Item")];
let tree = TreeView::new(nodes)
    .block(Block::default().borders(Borders::ALL).title("Tree"));
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impl<'a, T> TreeView<'a, T>

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pub fn highlight_style(self, style: Style) -> Self

Sets the highlight style for selected rows (full-width background).

§Arguments
  • style - The style to apply to selected rows.
§Returns

Self for method chaining.

§Example
use ratatui::style::{Color, Style};
use ratatui_toolkit::tree_view::{TreeNode, TreeView};

let nodes = vec![TreeNode::new("Item")];
let tree = TreeView::new(nodes)
    .highlight_style(Style::default().bg(Color::Blue));
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impl<'a, T> TreeView<'a, T>

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pub fn icons(self, expand: &'a str, collapse: &'a str) -> Self

Sets custom expand/collapse icons.

§Arguments
  • expand - The icon to show for collapsed nodes.
  • collapse - The icon to show for expanded nodes.
§Returns

Self for method chaining.

§Example
use ratatui_toolkit::tree_view::{TreeNode, TreeView};

let nodes = vec![TreeNode::new("Item")];
let tree = TreeView::new(nodes)
    .icons("+", "-");
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impl<'a, T> TreeView<'a, T>

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pub fn node_at_row( &self, state: &TreeViewState, row: usize, ) -> Option<Vec<usize>>

Gets the node at a specific row (considering scroll offset).

§Arguments
  • state - The tree view state.
  • row - The row index (0-based, relative to visible area).
§Returns

The path to the node at the given row, or None if out of bounds.

§Example
use ratatui_toolkit::tree_view::{TreeNode, TreeView, TreeViewState};

let nodes = vec![TreeNode::new("Item")];
let tree = TreeView::new(nodes);
let state = TreeViewState::new();
let path = tree.node_at_row(&state, 0);
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impl<'a, T> TreeView<'a, T>

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pub fn render_fn<F>(self, f: F) -> Self
where F: Fn(&T, &NodeState) -> Line<'a> + 'a,

Sets the render function for nodes.

§Arguments
  • f - A function that takes node data and state, returns a Line.
§Returns

Self for method chaining.

§Example
use ratatui::text::Line;
use ratatui_toolkit::tree_view::{TreeNode, TreeView};

let nodes = vec![TreeNode::new("Item")];
let tree = TreeView::new(nodes)
    .render_fn(|data, state| {
        if state.is_selected {
            Line::from(format!("> {}", data))
        } else {
            Line::from(*data)
        }
    });
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impl<'a, T> TreeView<'a, T>

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pub fn visible_item_count(&self, state: &TreeViewState) -> usize

Gets total visible item count.

§Arguments
  • state - The tree view state.
§Returns

The number of visible items in the tree.

§Example
use ratatui_toolkit::tree_view::{TreeNode, TreeView, TreeViewState};

let nodes = vec![TreeNode::new("Item")];
let tree = TreeView::new(nodes);
let state = TreeViewState::new();
assert_eq!(tree.visible_item_count(&state), 1);

Trait Implementations§

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impl<'a, T> StatefulWidget for TreeView<'a, T>

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type State = TreeViewState

State associated with the stateful widget. Read more
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fn render(self, area: Rect, buf: &mut Buffer, state: &mut Self::State)

Draws the current state of the widget in the given buffer. That is the only method required to implement a custom stateful widget.
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impl<'a, T> Widget for &TreeView<'a, T>

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fn render(self, area: Rect, buf: &mut Buffer)

Draws the current state of the widget in the given buffer. That is the only method required to implement a custom widget.

Auto Trait Implementations§

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impl<'a, T> Freeze for TreeView<'a, T>

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impl<'a, T> !RefUnwindSafe for TreeView<'a, T>

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impl<'a, T> !Send for TreeView<'a, T>

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impl<'a, T> !Sync for TreeView<'a, T>

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impl<'a, T> Unpin for TreeView<'a, T>
where T: Unpin,

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impl<'a, T> !UnwindSafe for TreeView<'a, T>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> Same for T

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type Output = T

Should always be Self
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type Error = Infallible

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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

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