pub struct NodeState {
pub is_selected: bool,
pub is_expanded: bool,
pub level: usize,
pub has_children: bool,
pub path: Vec<usize>,
}Expand description
State information for rendering a node.
Provides context about a node’s current state during rendering, allowing the render function to customize the display based on selection, expansion, and position in the tree.
§Example
use ratatui_toolkit::tree_view::NodeState;
let state = NodeState {
is_selected: true,
is_expanded: false,
level: 0,
has_children: true,
path: vec![0],
};Fields§
§is_selected: boolWhether this node is selected
is_expanded: boolWhether this node is expanded
level: usizeDepth level in the tree (0 = root)
has_children: boolWhether this node has children
path: Vec<usize>Path to this node (indices from root)
Trait Implementations§
Auto Trait Implementations§
impl Freeze for NodeState
impl RefUnwindSafe for NodeState
impl Send for NodeState
impl Sync for NodeState
impl Unpin for NodeState
impl UnwindSafe for NodeState
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