Struct rapier3d::dynamics::RigidBodyColliders
source · [−]pub struct RigidBodyColliders(pub Vec<ColliderHandle>);
Expand description
The set of colliders attached to this rigid-bodies.
This should not be modified manually unless you really know what you are doing (for example if you are trying to integrate Rapier to a game engine using its component-based interface).
Tuple Fields
0: Vec<ColliderHandle>
Implementations
sourceimpl RigidBodyColliders
impl RigidBodyColliders
sourcepub fn detach_collider(
&mut self,
rb_changes: &mut RigidBodyChanges,
co_handle: ColliderHandle
)
pub fn detach_collider(
&mut self,
rb_changes: &mut RigidBodyChanges,
co_handle: ColliderHandle
)
Detach a collider from this rigid-body.
sourcepub fn attach_collider(
&mut self,
rb_changes: &mut RigidBodyChanges,
rb_ccd: &mut RigidBodyCcd,
rb_mprops: &mut RigidBodyMassProps,
rb_pos: &RigidBodyPosition,
co_handle: ColliderHandle,
co_pos: &mut ColliderPosition,
co_parent: &ColliderParent,
co_shape: &ColliderShape,
co_mprops: &ColliderMassProps
)
pub fn attach_collider(
&mut self,
rb_changes: &mut RigidBodyChanges,
rb_ccd: &mut RigidBodyCcd,
rb_mprops: &mut RigidBodyMassProps,
rb_pos: &RigidBodyPosition,
co_handle: ColliderHandle,
co_pos: &mut ColliderPosition,
co_parent: &ColliderParent,
co_shape: &ColliderShape,
co_mprops: &ColliderMassProps
)
Attach a collider to this rigid-body.
sourcepub fn update_positions(
&self,
colliders: &mut ColliderSet,
modified_colliders: &mut Vec<ColliderHandle>,
parent_pos: &Isometry<Real>
)
pub fn update_positions(
&self,
colliders: &mut ColliderSet,
modified_colliders: &mut Vec<ColliderHandle>,
parent_pos: &Isometry<Real>
)
Update the positions of all the colliders attached to this rigid-body.
Trait Implementations
sourceimpl Clone for RigidBodyColliders
impl Clone for RigidBodyColliders
sourcefn clone(&self) -> RigidBodyColliders
fn clone(&self) -> RigidBodyColliders
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Debug for RigidBodyColliders
impl Debug for RigidBodyColliders
sourceimpl Default for RigidBodyColliders
impl Default for RigidBodyColliders
sourceimpl PartialEq<RigidBodyColliders> for RigidBodyColliders
impl PartialEq<RigidBodyColliders> for RigidBodyColliders
sourcefn eq(&self, other: &RigidBodyColliders) -> bool
fn eq(&self, other: &RigidBodyColliders) -> bool
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
sourcefn ne(&self, other: &RigidBodyColliders) -> bool
fn ne(&self, other: &RigidBodyColliders) -> bool
This method tests for !=
.
impl Eq for RigidBodyColliders
impl StructuralEq for RigidBodyColliders
impl StructuralPartialEq for RigidBodyColliders
Auto Trait Implementations
impl RefUnwindSafe for RigidBodyColliders
impl Send for RigidBodyColliders
impl Sync for RigidBodyColliders
impl Unpin for RigidBodyColliders
impl UnwindSafe for RigidBodyColliders
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
sourcefn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
sourcefn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
sourcefn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
sourcefn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
sourceimpl<T> DowncastSync for T where
T: Any + Send + Sync,
impl<T> DowncastSync for T where
T: Any + Send + Sync,
impl<T> Pointable for T
impl<T> Pointable for T
sourceimpl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
sourcefn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct self
from the equivalent element of its
superset. Read more
sourcefn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if self
is actually part of its subset T
(and can be converted to it).
sourcefn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as self.to_subset
but without any property checks. Always succeeds.
sourcefn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts self
to the equivalent element of its superset.
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more