Struct rapier3d::dynamics::RigidBodyColliders

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pub struct RigidBodyColliders(pub Vec<ColliderHandle>);
Expand description

The set of colliders attached to this rigid-bodies.

This should not be modified manually unless you really know what you are doing (for example if you are trying to integrate Rapier to a game engine using its component-based interface).

Tuple Fields§

§0: Vec<ColliderHandle>

Implementations§

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impl RigidBodyColliders

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pub fn detach_collider( &mut self, rb_changes: &mut RigidBodyChanges, co_handle: ColliderHandle )

Detach a collider from this rigid-body.

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pub fn attach_collider( &mut self, rb_changes: &mut RigidBodyChanges, rb_ccd: &mut RigidBodyCcd, rb_mprops: &mut RigidBodyMassProps, rb_pos: &RigidBodyPosition, co_handle: ColliderHandle, co_pos: &mut ColliderPosition, co_parent: &ColliderParent, co_shape: &ColliderShape, co_mprops: &ColliderMassProps )

Attach a collider to this rigid-body.

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pub fn update_positions( &self, colliders: &mut ColliderSet, modified_colliders: &mut Vec<ColliderHandle>, parent_pos: &Isometry<Real> )

Update the positions of all the colliders attached to this rigid-body.

Trait Implementations§

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impl Clone for RigidBodyColliders

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fn clone(&self) -> RigidBodyColliders

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for RigidBodyColliders

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for RigidBodyColliders

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fn default() -> RigidBodyColliders

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for RigidBodyColliders

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for RigidBodyColliders

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fn eq(&self, other: &RigidBodyColliders) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for RigidBodyColliders

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Eq for RigidBodyColliders

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impl StructuralPartialEq for RigidBodyColliders

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