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RollbackSession

Struct RollbackSession 

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pub struct RollbackSession<S: GameState> {
    pub current_frame: Frame,
    pub confirmed_frame: Frame,
    pub buffer: RollbackBuffer<S>,
    pub predictor: InputPredictor,
    pub desync_detector: DesyncDetector,
    pub net_stats: NetworkStats,
    pub player_count: u8,
    pub local_player_id: PlayerId,
    pub input_delay: usize,
    /* private fields */
}
Expand description

Orchestrates frame advance, rollback, and re-simulation.

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§current_frame: Frame§confirmed_frame: Frame§buffer: RollbackBuffer<S>§predictor: InputPredictor§desync_detector: DesyncDetector§net_stats: NetworkStats§player_count: u8§local_player_id: PlayerId§input_delay: usize

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impl<S: GameState> RollbackSession<S>

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pub fn new(player_count: u8, local_player_id: PlayerId) -> Self

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pub fn queue_local_input(&mut self, input: PlayerInput)

Queue local player’s input for a future frame (after input delay).

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pub fn receive_remote_input( &mut self, player: PlayerId, frame: Frame, input: PlayerInput, )

Receive a remote player’s confirmed input.

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pub fn build_frame_input(&mut self, state: &S) -> FrameInput

Build a FrameInput for the current frame, predicting any missing remotes.

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pub fn advance(&mut self, state: &mut S) -> FrameInput

Advance one frame.

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pub fn check_rollback(&mut self) -> Option<Frame>

Check if rollback is needed due to late-arriving remote inputs. Returns the frame to roll back to, if any.

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pub fn rollback_to(&mut self, target_frame: Frame, state: &mut S) -> bool

Perform rollback and re-simulation to a specific frame. Returns the new current state after re-simulation.

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pub fn rollback_count(&self) -> u64

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pub fn frames_behind(&self) -> u64

Auto Trait Implementations§

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impl<S> Freeze for RollbackSession<S>

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impl<S> RefUnwindSafe for RollbackSession<S>
where S: RefUnwindSafe,

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impl<S> Send for RollbackSession<S>

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impl<S> Sync for RollbackSession<S>
where S: Sync,

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impl<S> Unpin for RollbackSession<S>
where S: Unpin,

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impl<S> UnsafeUnpin for RollbackSession<S>

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impl<S> UnwindSafe for RollbackSession<S>
where S: UnwindSafe,

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impl<T> Any for T
where T: 'static + ?Sized,

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