pub struct DesyncDetector { /* private fields */ }Implementations§
Source§impl DesyncDetector
impl DesyncDetector
pub fn new(check_interval: u32) -> Self
pub fn record_local(&mut self, frame: Frame, checksum: u64)
pub fn record_remote(&mut self, frame: Frame, player: PlayerId, checksum: u64)
pub fn has_desync(&self) -> bool
pub fn drain_desyncs(&mut self) -> Vec<DesyncEvent>
pub fn cleanup_old(&mut self, oldest_frame: Frame)
Auto Trait Implementations§
impl Freeze for DesyncDetector
impl RefUnwindSafe for DesyncDetector
impl Send for DesyncDetector
impl Sync for DesyncDetector
impl Unpin for DesyncDetector
impl UnsafeUnpin for DesyncDetector
impl UnwindSafe for DesyncDetector
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