pub struct ImpactEffect {
pub camera_shake: CameraShake,
pub debris: Vec<DebrisGlyph>,
pub shockwave: ShockwaveRing,
pub damage_number: DamageNumber,
pub element_effect: Option<ElementEffect>,
pub contact_point: Vec3,
pub consumed: bool,
}Expand description
Full description of an impact event, combining camera shake, debris, trail compression, damage number, shockwave, and element-specific effects.
Fields§
§camera_shake: CameraShakeCamera shake to apply.
debris: Vec<DebrisGlyph>Debris glyphs spawned.
shockwave: ShockwaveRingScreen-space shockwave ring.
damage_number: DamageNumberDamage number to display.
element_effect: Option<ElementEffect>Element-specific visual effect (if weapon has an element).
contact_point: Vec3Contact point in world space.
consumed: boolWhether this impact has been fully consumed by the renderer.
Implementations§
Trait Implementations§
Source§impl Clone for ImpactEffect
impl Clone for ImpactEffect
Source§fn clone(&self) -> ImpactEffect
fn clone(&self) -> ImpactEffect
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for ImpactEffect
impl RefUnwindSafe for ImpactEffect
impl Send for ImpactEffect
impl Sync for ImpactEffect
impl Unpin for ImpactEffect
impl UnsafeUnpin for ImpactEffect
impl UnwindSafe for ImpactEffect
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
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then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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