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FluidSpawner

Struct FluidSpawner 

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pub struct FluidSpawner;
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High-level API for spawning themed fluid particle bursts.

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impl FluidSpawner

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pub fn spawn_bleed( particles: &mut Vec<FluidParticle>, entity_pos: Vec3, direction: Vec3, count: usize, )

Drip blood particles downward from a wound at entity_pos in direction.

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pub fn spawn_fire_pool( particles: &mut Vec<FluidParticle>, position: Vec3, radius: f32, count: usize, )

Spawn a burning fire pool on the floor.

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pub fn spawn_ice_spread( particles: &mut Vec<FluidParticle>, position: Vec3, radius: f32, count: usize, )

Spawn frost spreading outward on the floor.

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pub fn spawn_healing_fountain( particles: &mut Vec<FluidParticle>, position: Vec3, count: usize, )

Spawn an upward green healing particle fountain.

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pub fn spawn_ouroboros_flow( particles: &mut Vec<FluidParticle>, from_pos: Vec3, to_pos: Vec3, count: usize, )

Spawn dark fluid flowing from from_pos (player damage source) to to_pos (boss / Ouroboros target). The Ouroboros mechanic: damage dealt to the player feeds the boss.

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pub fn spawn_necro_crawl( particles: &mut Vec<FluidParticle>, origin: Vec3, corpse_positions: &[Vec3], particles_per_corpse: usize, )

Spawn necromantic energy crawling toward corpse positions on the floor.

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pub fn spawn_poison_bubbles( particles: &mut Vec<FluidParticle>, position: Vec3, count: usize, )

Spawn poison bubbling up from a position.

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pub fn spawn_holy_rise( particles: &mut Vec<FluidParticle>, position: Vec3, count: usize, )

Spawn holy light rising upward.

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