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FluidParticle

Struct FluidParticle 

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pub struct FluidParticle {
    pub position: Vec3,
    pub velocity: Vec3,
    pub density: f32,
    pub pressure: f32,
    pub color: [f32; 4],
    pub fluid_type: FluidType,
    pub lifetime: f32,
    pub viscosity: f32,
    pub temperature: f32,
    /* private fields */
}
Expand description

A single fluid particle in the game-layer SPH simulation.

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§position: Vec3

World-space position.

§velocity: Vec3

Velocity (m/s).

§density: f32

SPH-computed density.

§pressure: f32

SPH-computed pressure.

§color: [f32; 4]

RGBA colour (may drift from base over lifetime).

§fluid_type: FluidType

The type of fluid.

§lifetime: f32

Remaining lifetime in seconds. Particle dies when <= 0.

§viscosity: f32

Per-particle viscosity.

§temperature: f32

Temperature (Kelvin-ish, gameplay scale).

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impl FluidParticle

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pub fn new(position: Vec3, velocity: Vec3, fluid_type: FluidType) -> Self

Create a new fluid particle.

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pub fn with_lifetime(self, lt: f32) -> Self

Create a particle with a custom lifetime.

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pub fn with_mass(self, m: f32) -> Self

Create a particle with a custom mass.

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pub fn alive(&self) -> bool

Whether this particle is still alive.

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pub fn life_fraction(&self) -> f32

Fraction of lifetime remaining (1.0 = fresh, 0.0 = dead).

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pub fn speed(&self) -> f32

Speed (magnitude of velocity).

Trait Implementations§

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impl Clone for FluidParticle

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fn clone(&self) -> FluidParticle

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for FluidParticle

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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impl<T> Any for T
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fn borrow_mut(&mut self) -> &mut T

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impl<T> CloneToUninit for T
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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fn from_sample_(s: S) -> S

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fn to_sample_(self) -> U

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type Error = Infallible

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