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FluidManager

Struct FluidManager 

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pub struct FluidManager {
    pub particles: Vec<FluidParticle>,
    pub pools: Vec<FluidPool>,
    pub simulator: SPHSimulator,
    pub renderer: FluidRenderer,
    pub time: f32,
    pub fixed_dt: f32,
    /* private fields */
}
Expand description

Owns all fluid particles and pools. Drives the SPH simulation, handles pool formation/merging, particle lifecycle, and provides render data.

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§particles: Vec<FluidParticle>

All active fluid particles.

§pools: Vec<FluidPool>

All active fluid pools.

§simulator: SPHSimulator

The SPH simulator.

§renderer: FluidRenderer

The renderer.

§time: f32

Accumulated simulation time.

§fixed_dt: f32

Fixed timestep for SPH (seconds).

Implementations§

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impl FluidManager

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pub fn new() -> Self

Create a new FluidManager with default settings.

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pub fn particle_count(&self) -> usize

Number of active particles.

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pub fn pool_count(&self) -> usize

Number of active pools.

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pub fn update(&mut self, dt: f32)

Step the entire fluid system by dt seconds.

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pub fn particle_sprites(&self) -> Vec<FluidSpriteData>

Get all particle render data.

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pub fn pool_sprites(&self) -> Vec<FluidSpriteData>

Get all pool render data.

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pub fn query_effects_at(&self, pos: Vec3) -> Vec<FluidStatusEffect>

Query gameplay effects for an entity at pos.

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pub fn spawn_bleed(&mut self, entity_pos: Vec3, direction: Vec3, count: usize)

Spawn blood drip from a wound.

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pub fn spawn_fire_pool(&mut self, position: Vec3, radius: f32, count: usize)

Spawn a fire pool.

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pub fn spawn_ice_spread(&mut self, position: Vec3, radius: f32, count: usize)

Spawn ice spread.

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pub fn spawn_healing_fountain(&mut self, position: Vec3, count: usize)

Spawn healing fountain.

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pub fn spawn_ouroboros_flow( &mut self, from_pos: Vec3, to_pos: Vec3, count: usize, )

Spawn Ouroboros dark flow.

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pub fn spawn_necro_crawl( &mut self, origin: Vec3, corpse_positions: &[Vec3], particles_per_corpse: usize, )

Spawn necro crawl toward corpses.

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pub fn spawn_poison_bubbles(&mut self, position: Vec3, count: usize)

Spawn poison bubbles.

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pub fn spawn_holy_rise(&mut self, position: Vec3, count: usize)

Spawn holy rise.

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pub fn clear(&mut self)

Clear all particles and pools.

Trait Implementations§

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impl Default for FluidManager

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fn default() -> Self

Returns the “default value” for a type. Read more

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