pub struct DungeonManager { /* private fields */ }Expand description
Top-level manager for dungeon exploration across multiple floors.
Implementations§
Source§impl DungeonManager
impl DungeonManager
Sourcepub fn current_floor(&self) -> Option<&Floor>
pub fn current_floor(&self) -> Option<&Floor>
Get a reference to the current floor.
Sourcepub fn current_floor_mut(&mut self) -> Option<&mut Floor>
pub fn current_floor_mut(&mut self) -> Option<&mut Floor>
Get a mutable reference to the current floor.
Sourcepub fn get_room_at(&self, pos: IVec2) -> Option<&DungeonRoom>
pub fn get_room_at(&self, pos: IVec2) -> Option<&DungeonRoom>
Get the room at a given position on the current floor.
Sourcepub fn reveal_around(&mut self, pos: IVec2, radius: i32)
pub fn reveal_around(&mut self, pos: IVec2, radius: i32)
Reveal tiles around a position on the current floor.
Sourcepub fn floor_number(&self) -> u32
pub fn floor_number(&self) -> u32
Get the current floor number.
Sourcepub fn history_size(&self) -> usize
pub fn history_size(&self) -> usize
How many floors are stored in history.
Auto Trait Implementations§
impl Freeze for DungeonManager
impl RefUnwindSafe for DungeonManager
impl Send for DungeonManager
impl Sync for DungeonManager
impl Unpin for DungeonManager
impl UnsafeUnpin for DungeonManager
impl UnwindSafe for DungeonManager
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