pub struct BossEncounter {
pub entity: AmorphousEntity,
pub profile: BossProfile,
pub phase_controller: BossPhaseController,
pub mechanic_state: BossMechanicState,
pub turn_count: u32,
pub damage_log: Vec<f32>,
pub floor: u32,
pub finished: bool,
pub boss_stats: CombatStats,
}Expand description
A live boss encounter.
Fields§
§entity: AmorphousEntityThe boss entity.
profile: BossProfileBoss profile data.
phase_controller: BossPhaseControllerPhase controller.
mechanic_state: BossMechanicStateBoss-specific mechanic state.
turn_count: u32Turn counter.
damage_log: Vec<f32>Cumulative damage log.
floor: u32Floor this encounter is on (for scaling).
finished: boolWhether the encounter is finished.
boss_stats: CombatStatsCombat stats for the boss.
Implementations§
Source§impl BossEncounter
impl BossEncounter
Trait Implementations§
Source§impl Clone for BossEncounter
impl Clone for BossEncounter
Source§fn clone(&self) -> BossEncounter
fn clone(&self) -> BossEncounter
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for BossEncounter
impl RefUnwindSafe for BossEncounter
impl Send for BossEncounter
impl Sync for BossEncounter
impl Unpin for BossEncounter
impl UnsafeUnpin for BossEncounter
impl UnwindSafe for BossEncounter
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.