pub struct TrapSystem {
pub pendulums: Vec<SwingingPendulum>,
pub falling_rocks: Vec<FallingRocks>,
pub spike_pits: Vec<SpikePit>,
pub flame_jets: Vec<FlameJet>,
pub crushing_walls: Vec<CrushingWalls>,
pub arrow_traps: Vec<ArrowTrap>,
}Expand description
Aggregated trap system for a room.
Fields§
§pendulums: Vec<SwingingPendulum>§falling_rocks: Vec<FallingRocks>§spike_pits: Vec<SpikePit>§flame_jets: Vec<FlameJet>§crushing_walls: Vec<CrushingWalls>§arrow_traps: Vec<ArrowTrap>Implementations§
Source§impl TrapSystem
impl TrapSystem
pub fn new() -> Self
Sourcepub fn update(&mut self, dt: f32, world: &mut PhysicsWorld, floor_y: f32)
pub fn update(&mut self, dt: f32, world: &mut PhysicsWorld, floor_y: f32)
Update all traps in the system.
Sourcepub fn check_damage(
&self,
entity_pos: Vec2,
entity_id: ObjectId,
) -> Vec<DamageEvent>
pub fn check_damage( &self, entity_pos: Vec2, entity_id: ObjectId, ) -> Vec<DamageEvent>
Collect damage events for an entity at a given position.
Sourcepub fn check_triggers(&mut self, entity_pos: Vec2, world: &mut PhysicsWorld)
pub fn check_triggers(&mut self, entity_pos: Vec2, world: &mut PhysicsWorld)
Check trigger zones for an entity position (activates traps).
Trait Implementations§
Source§impl Clone for TrapSystem
impl Clone for TrapSystem
Source§fn clone(&self) -> TrapSystem
fn clone(&self) -> TrapSystem
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for TrapSystem
impl RefUnwindSafe for TrapSystem
impl Send for TrapSystem
impl Sync for TrapSystem
impl Unpin for TrapSystem
impl UnsafeUnpin for TrapSystem
impl UnwindSafe for TrapSystem
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.