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TrapSystem

Struct TrapSystem 

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pub struct TrapSystem {
    pub pendulums: Vec<SwingingPendulum>,
    pub falling_rocks: Vec<FallingRocks>,
    pub spike_pits: Vec<SpikePit>,
    pub flame_jets: Vec<FlameJet>,
    pub crushing_walls: Vec<CrushingWalls>,
    pub arrow_traps: Vec<ArrowTrap>,
}
Expand description

Aggregated trap system for a room.

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§pendulums: Vec<SwingingPendulum>§falling_rocks: Vec<FallingRocks>§spike_pits: Vec<SpikePit>§flame_jets: Vec<FlameJet>§crushing_walls: Vec<CrushingWalls>§arrow_traps: Vec<ArrowTrap>

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impl TrapSystem

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pub fn new() -> Self

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pub fn update(&mut self, dt: f32, world: &mut PhysicsWorld, floor_y: f32)

Update all traps in the system.

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pub fn check_damage( &self, entity_pos: Vec2, entity_id: ObjectId, ) -> Vec<DamageEvent>

Collect damage events for an entity at a given position.

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pub fn check_triggers(&mut self, entity_pos: Vec2, world: &mut PhysicsWorld)

Check trigger zones for an entity position (activates traps).

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impl Clone for TrapSystem

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fn clone(&self) -> TrapSystem

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for TrapSystem

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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impl<T> Any for T
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fn borrow_mut(&mut self) -> &mut T

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impl<T> CloneToUninit for T
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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type Error = Infallible

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