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BossAnimController

Struct BossAnimController 

Source
pub struct BossAnimController {
    pub base: EnemyAnimController,
    pub boss_state: BossState,
    pub split_progress: f32,
    pub voting_index: usize,
    pub judge_count: usize,
    pub vote_timer: f32,
    pub phase_transition_progress: f32,
}
Expand description

Per-boss animation controller wrapping EnemyAnimController with boss-specific logic.

Fields§

§base: EnemyAnimController§boss_state: BossState§split_progress: f32

For Hydra: split progress [0, 1].

§voting_index: usize

For Committee: which judge is currently lit (0-based index).

§judge_count: usize

For Committee: total number of judges.

§vote_timer: f32

For Committee: timer within current vote step.

§phase_transition_progress: f32

For Algorithm: phase transition progress [0, 1].

Implementations§

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impl BossAnimController

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pub fn new_hydra(glyph_count: usize) -> Self

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pub fn new_committee(glyph_count: usize, judge_count: usize) -> Self

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pub fn new_algorithm(glyph_count: usize) -> Self

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pub fn update(&mut self, dt: f32) -> AnimPose

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