pub struct BossAnimController {
pub base: EnemyAnimController,
pub boss_state: BossState,
pub split_progress: f32,
pub voting_index: usize,
pub judge_count: usize,
pub vote_timer: f32,
pub phase_transition_progress: f32,
}Expand description
Per-boss animation controller wrapping EnemyAnimController with boss-specific logic.
Fields§
§base: EnemyAnimController§boss_state: BossState§split_progress: f32For Hydra: split progress [0, 1].
voting_index: usizeFor Committee: which judge is currently lit (0-based index).
judge_count: usizeFor Committee: total number of judges.
vote_timer: f32For Committee: timer within current vote step.
phase_transition_progress: f32For Algorithm: phase transition progress [0, 1].
Implementations§
Auto Trait Implementations§
impl Freeze for BossAnimController
impl RefUnwindSafe for BossAnimController
impl Send for BossAnimController
impl Sync for BossAnimController
impl Unpin for BossAnimController
impl UnsafeUnpin for BossAnimController
impl UnwindSafe for BossAnimController
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