pub struct EnemyAnimController {
pub current_state: EnemyAnimState,
pub prev_state: EnemyAnimState,
pub blend_factor: f32,
pub transition_time: f32,
pub state_timer: f32,
pub approach_direction: Vec3,
pub death_progress: f32,
/* private fields */
}Expand description
Simpler animation controller for enemies.
Fields§
§current_state: EnemyAnimState§prev_state: EnemyAnimState§blend_factor: f32§transition_time: f32§state_timer: f32§approach_direction: Vec3Direction the enemy is approaching from.
death_progress: f32Death dissolution progress [0, 1].
Implementations§
Auto Trait Implementations§
impl Freeze for EnemyAnimController
impl RefUnwindSafe for EnemyAnimController
impl Send for EnemyAnimController
impl Sync for EnemyAnimController
impl Unpin for EnemyAnimController
impl UnsafeUnpin for EnemyAnimController
impl UnwindSafe for EnemyAnimController
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