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HierarchyAction

Enum HierarchyAction 

Source
pub enum HierarchyAction {
    AddNode {
        id: NodeId,
        parent: Option<NodeId>,
        name: String,
        kind: NodeKind,
    },
    RemoveNode {
        id: NodeId,
        saved_node: Option<HierarchyNode>,
        saved_children: Vec<NodeId>,
    },
    RenameNode {
        id: NodeId,
        old_name: String,
        new_name: String,
    },
    Reparent {
        child: NodeId,
        old_parent: Option<NodeId>,
        new_parent: Option<NodeId>,
        old_index: usize,
        new_index: usize,
    },
    ReorderSibling {
        parent: Option<NodeId>,
        from_index: usize,
        to_index: usize,
    },
    SetVisible {
        id: NodeId,
        old: bool,
        new: bool,
    },
    SetLocked {
        id: NodeId,
        old: bool,
        new: bool,
    },
    MakePrefab {
        id: NodeId,
        prefab_name: String,
    },
    DuplicateSubtree {
        original: NodeId,
        new_root: NodeId,
        all_new_ids: Vec<NodeId>,
    },
    GroupNodes {
        group_id: NodeId,
        members: Vec<NodeId>,
        old_parents: Vec<Option<NodeId>>,
    },
    UngroupNodes {
        group_id: NodeId,
        members: Vec<NodeId>,
    },
}
Expand description

All reversible hierarchy operations.

Variants§

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AddNode

Fields

§parent: Option<NodeId>
§name: String
§

RemoveNode

Fields

§saved_node: Option<HierarchyNode>
§saved_children: Vec<NodeId>
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RenameNode

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§old_name: String
§new_name: String
§

Reparent

Fields

§child: NodeId
§old_parent: Option<NodeId>
§new_parent: Option<NodeId>
§old_index: usize
§new_index: usize
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ReorderSibling

Fields

§parent: Option<NodeId>
§from_index: usize
§to_index: usize
§

SetVisible

Fields

§old: bool
§new: bool
§

SetLocked

Fields

§old: bool
§new: bool
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MakePrefab

Fields

§prefab_name: String
§

DuplicateSubtree

Fields

§original: NodeId
§new_root: NodeId
§all_new_ids: Vec<NodeId>
§

GroupNodes

Fields

§group_id: NodeId
§members: Vec<NodeId>
§old_parents: Vec<Option<NodeId>>
§

UngroupNodes

Fields

§group_id: NodeId
§members: Vec<NodeId>

Trait Implementations§

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impl Clone for HierarchyAction

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fn clone(&self) -> HierarchyAction

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for HierarchyAction

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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impl<T> Downcast for T
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Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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where T: Any + Send + Sync,

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impl<S> FromSample<S> for S

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fn from_sample_(s: S) -> S

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fn to_sample_(self) -> U

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