pub struct HierarchyNode {
pub id: NodeId,
pub name: String,
pub kind: NodeKind,
pub parent: Option<NodeId>,
pub children: Vec<NodeId>,
pub expanded: bool,
pub visible: bool,
pub locked: bool,
pub is_prefab_root: bool,
pub prefab_name: Option<String>,
pub depth: u32,
pub sibling_index: usize,
}Expand description
A single node in the scene tree.
Fields§
§id: NodeId§name: String§kind: NodeKind§parent: Option<NodeId>§children: Vec<NodeId>§expanded: bool§visible: bool§locked: bool§is_prefab_root: bool§prefab_name: Option<String>§depth: u32Depth in the tree (0 = root).
sibling_index: usizeOrder among siblings (lower = higher in list).
Implementations§
Trait Implementations§
Source§impl Clone for HierarchyNode
impl Clone for HierarchyNode
Source§fn clone(&self) -> HierarchyNode
fn clone(&self) -> HierarchyNode
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for HierarchyNode
impl RefUnwindSafe for HierarchyNode
impl Send for HierarchyNode
impl Sync for HierarchyNode
impl Unpin for HierarchyNode
impl UnsafeUnpin for HierarchyNode
impl UnwindSafe for HierarchyNode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
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Convert
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then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.