pub struct Character {Show 30 fields
pub id: CharacterId,
pub name: String,
pub kind: CharacterKind,
pub state: CharacterState,
pub archetype: ClassArchetype,
pub stats: StatSheet,
pub resources: AllResources,
pub level_data: LevelData,
pub modifier_registry: ModifierRegistry,
pub stat_growth: StatGrowth,
pub equipped: EquippedItems,
pub inventory: Inventory,
pub stash: Stash,
pub gold: u64,
pub skill_book: SkillBook,
pub ability_bar: AbilityBar,
pub cooldowns: CooldownTracker,
pub combos: ComboSystem,
pub journal: QuestJournal,
pub achievements: AchievementSystem,
pub quest_tracker: QuestTracker,
pub faction: Option<String>,
pub faction_system: FactionSystem,
pub controller: CharacterController,
pub input_binding: InputBinding,
pub appearance: AppearanceData,
pub is_player_controlled: bool,
pub event_queue: Vec<CharacterEvent>,
pub tags: Vec<String>,
pub metadata: HashMap<String, String>,
}Fields§
§id: CharacterId§name: String§kind: CharacterKind§state: CharacterState§archetype: ClassArchetype§stats: StatSheet§resources: AllResources§level_data: LevelData§modifier_registry: ModifierRegistry§stat_growth: StatGrowth§equipped: EquippedItems§inventory: Inventory§stash: Stash§gold: u64§skill_book: SkillBook§ability_bar: AbilityBar§cooldowns: CooldownTracker§combos: ComboSystem§journal: QuestJournal§achievements: AchievementSystem§quest_tracker: QuestTracker§faction: Option<String>§faction_system: FactionSystem§controller: CharacterController§input_binding: InputBinding§appearance: AppearanceData§is_player_controlled: bool§event_queue: Vec<CharacterEvent>§metadata: HashMap<String, String>Implementations§
Source§impl Character
impl Character
pub fn new( id: CharacterId, name: impl Into<String>, kind: CharacterKind, archetype: ClassArchetype, ) -> Self
pub fn set_state(&mut self, new_state: CharacterState)
Sourcepub fn take_damage(&mut self, amount: f32, source: &str) -> bool
pub fn take_damage(&mut self, amount: f32, source: &str) -> bool
Deal damage to this character. Returns true if the character died.
Sourcepub fn change_reputation(&mut self, faction: &str, delta: i32)
pub fn change_reputation(&mut self, faction: &str, delta: i32)
Modify reputation with a faction.
Sourcepub fn drain_events(&mut self) -> Vec<CharacterEvent>
pub fn drain_events(&mut self) -> Vec<CharacterEvent>
Drain pending events.
pub fn add_tag(&mut self, tag: impl Into<String>)
pub fn has_tag(&self, tag: &str) -> bool
pub fn set_meta(&mut self, key: impl Into<String>, value: impl Into<String>)
pub fn get_meta(&self, key: &str) -> Option<&str>
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Character
impl RefUnwindSafe for Character
impl Send for Character
impl Sync for Character
impl Unpin for Character
impl UnsafeUnpin for Character
impl UnwindSafe for Character
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T: ?Sized,
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