pub struct SkillBook {
pub known: HashMap<SkillId, (Skill, u32)>,
}Fields§
§known: HashMap<SkillId, (Skill, u32)>Implementations§
Source§impl SkillBook
impl SkillBook
pub fn new() -> Self
pub fn learn(&mut self, skill: Skill) -> bool
pub fn upgrade(&mut self, skill_id: SkillId) -> bool
pub fn forget(&mut self, skill_id: SkillId) -> Option<Skill>
pub fn rank_of(&self, skill_id: SkillId) -> u32
pub fn knows(&self, skill_id: SkillId) -> bool
pub fn all_skills(&self) -> impl Iterator<Item = (&Skill, u32)>
pub fn passive_skills(&self) -> impl Iterator<Item = (&Skill, u32)>
pub fn active_skills(&self) -> impl Iterator<Item = (&Skill, u32)>
pub fn can_afford_upgrade(&self, skill_id: SkillId, skill_points: u32) -> bool
Trait Implementations§
Auto Trait Implementations§
impl Freeze for SkillBook
impl RefUnwindSafe for SkillBook
impl Send for SkillBook
impl Sync for SkillBook
impl Unpin for SkillBook
impl UnsafeUnpin for SkillBook
impl UnwindSafe for SkillBook
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